HomeSort by relevance Sort by last modified time
    Searched refs:PerspectiveProgram (Results 1 - 8 of 8) sorted by null

  /cts/tests/openglperf2/jni/graphics/
PerspectiveProgram.h 24 class PerspectiveProgram: public Program {
26 explicit PerspectiveProgram(GLuint programId);
27 virtual ~PerspectiveProgram() {};
PerspectiveProgram.cpp 15 #include "PerspectiveProgram.h"
21 PerspectiveProgram::PerspectiveProgram(GLuint programId) :
32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) {
PerspectiveMeshNode.cpp 17 #include "PerspectiveProgram.h"
24 PerspectiveProgram& prog = (PerspectiveProgram&) program;
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp 17 #include <graphics/PerspectiveProgram.h>
24 PerspectiveProgram& prog = (PerspectiveProgram&) program;
FlockingScene.cpp 24 #include <graphics/PerspectiveProgram.h>
54 mMainProgram = new PerspectiveProgram(programId);
67 mWaterProgram = new PerspectiveProgram(programId);
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.h 17 #include <graphics/PerspectiveProgram.h>
FullPipelineRenderer.cpp 110 mProgram = new PerspectiveProgram(mProgramId);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
GlowingScene.cpp 20 #include <graphics/PerspectiveProgram.h>
59 mMainProgram = new PerspectiveProgram(programId);

Completed in 1228 milliseconds