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    Searched refs:Precise (Results 1 - 4 of 4) sorted by null

  /external/clang/lib/CodeGen/
CGDecl.cpp 1839 ARCPreciseLifetime_t precise = (D.hasAttr<ObjCPreciseLifetimeAttr>() local
1842 precise); local
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CGExpr.cpp 235 bool Precise =
238 Destroy = Precise ? &CodeGenFunction::destroyARCStrongPrecise
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  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
propagateNoContraction.cpp 232 // 2) A set of access chains of the initial precise object nodes.
253 // The set of symbol node IDs for precise symbol nodes, the ones marked as
256 // The set of precise return nodes.
320 // precise return value. We need to find the involved objects in its
321 // expression and add them to the set of initial precise objects.
338 // If the operand node object is 'precise', we collect its access chain
339 // for the initial set of 'precise' objects.
341 // The operand node is an 'precise' object node, add its
342 // access chain to the set of 'precise' objects. This is to collect
343 // the initial set of 'precise' objects
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  /external/valgrind/none/tests/
cmdline2.stdout.exp 20 full is slower but provides precise watchpoint/step
177 Precise exception control. Possible values for 'mode' are as follows

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