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    Searched refs:QUADS (Results 1 - 9 of 9) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcExtTokens.cpp 109 QUADS = GL_QUADS;
235 QUADS = GL_QUADS_EXT;
glcExtTokens.hpp 111 glw::GLenum QUADS;
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_context.h 228 NV30_PRIM_GL_CASE(QUADS);
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderProperties.cpp 293 test_1.expected_gen_mode_value = m_glExtTokens.QUADS;
309 "layout(quads) in;\n"
370 /* Test 4: 8 vertices per patch + quads + equal_spacing + ccw combination + point mode*/
374 test_4.expected_gen_mode_value = m_glExtTokens.QUADS;
390 "layout(quads, equal_spacing, ccw, point_mode) in;\n"
esextcTessellationShaderTCTE.cpp     [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_push.c 225 NV50_PRIM_GL_CASE(QUADS);
nv50_vbo.c 440 NV50_PRIM_GL_CASE(QUADS);
  /external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_vbo_translate.c 455 NVC0_PRIM_GL_CASE(QUADS);
nvc0_vbo.c 559 NVC0_PRIM_GL_CASE(QUADS);
    [all...]

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