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Searched
refs:QUADS
(Results
1 - 9
of
9
) sorted by null
/external/deqp/external/openglcts/modules/common/
glcExtTokens.cpp
109
QUADS
= GL_QUADS;
235
QUADS
= GL_QUADS_EXT;
glcExtTokens.hpp
111
glw::GLenum
QUADS
;
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_context.h
228
NV30_PRIM_GL_CASE(
QUADS
);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderProperties.cpp
293
test_1.expected_gen_mode_value = m_glExtTokens.
QUADS
;
309
"layout(
quads
) in;\n"
370
/* Test 4: 8 vertices per patch +
quads
+ equal_spacing + ccw combination + point mode*/
374
test_4.expected_gen_mode_value = m_glExtTokens.
QUADS
;
390
"layout(
quads
, equal_spacing, ccw, point_mode) in;\n"
esextcTessellationShaderTCTE.cpp
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all
...]
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_push.c
225
NV50_PRIM_GL_CASE(
QUADS
);
nv50_vbo.c
440
NV50_PRIM_GL_CASE(
QUADS
);
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_vbo_translate.c
455
NVC0_PRIM_GL_CASE(
QUADS
);
nvc0_vbo.c
559
NVC0_PRIM_GL_CASE(
QUADS
);
[
all
...]
Completed in 129 milliseconds