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    Searched refs:RECURSION_DEPTH (Results 1 - 3 of 3) sorted by null

  /external/libunwind/tests/
Gia64-test-rbs.c 46 need to recurse RECURSION_DEPTH times to ensure all physical
49 #define RECURSION_DEPTH ((MAX_PHYS_STACKED + 92) / 93)
159 unwind_count = 1 + (random () % (nfuncs + RECURSION_DEPTH - 1));
165 ret = loadup (RECURSION_DEPTH, reg_values, func);
168 else if (ret != RECURSION_DEPTH + nfuncs - unwind_count)
170 test, RECURSION_DEPTH + nfuncs - unwind_count, ret);
Gia64-test-stack.c 44 need to recurse RECURSION_DEPTH times to ensure all physical
47 #define RECURSION_DEPTH ((MAX_PHYS_STACKED + 94) / 95)
49 extern void touch_all (unsigned long recursion_depth);
120 else if (i > NSTACKS && i <= NSTACKS + RECURSION_DEPTH)
167 touch_all (RECURSION_DEPTH);
  /external/google-breakpad/src/processor/
stackwalker_selftest.cc 100 #define RECURSION_DEPTH 100
415 return Recursor(RECURSION_DEPTH, CountCallerFrames()) ? 0 : 1;

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