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Searched
refs:RECURSION_DEPTH
(Results
1 - 3
of
3
) sorted by null
/external/libunwind/tests/
Gia64-test-rbs.c
46
need to recurse
RECURSION_DEPTH
times to ensure all physical
49
#define
RECURSION_DEPTH
((MAX_PHYS_STACKED + 92) / 93)
159
unwind_count = 1 + (random () % (nfuncs +
RECURSION_DEPTH
- 1));
165
ret = loadup (
RECURSION_DEPTH
, reg_values, func);
168
else if (ret !=
RECURSION_DEPTH
+ nfuncs - unwind_count)
170
test,
RECURSION_DEPTH
+ nfuncs - unwind_count, ret);
Gia64-test-stack.c
44
need to recurse
RECURSION_DEPTH
times to ensure all physical
47
#define
RECURSION_DEPTH
((MAX_PHYS_STACKED + 94) / 95)
49
extern void touch_all (unsigned long
recursion_depth
);
120
else if (i > NSTACKS && i <= NSTACKS +
RECURSION_DEPTH
)
167
touch_all (
RECURSION_DEPTH
);
/external/google-breakpad/src/processor/
stackwalker_selftest.cc
100
#define
RECURSION_DEPTH
100
415
return Recursor(
RECURSION_DEPTH
, CountCallerFrames()) ? 0 : 1;
Completed in 121 milliseconds