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  /external/ImageMagick/PerlMagick/demo/
button.pl 10 $q->Rotate(-90);
  /external/dng_sdk/source/
dng_simple_image.h 27 /// dng_image derived class with simple Trim and Rotate functionality.
59 /// Rotate image according to orientation.
61 virtual void Rotate (const dng_orientation &orientation);
dng_image.h 273 /// Rotate image to reflect given orientation change.
274 /// \param orientation Directive to rotate image in a certain way.
276 virtual void Rotate (const dng_orientation &orientation);
dng_simple_image.cpp 104 void dng_simple_image::Rotate (const dng_orientation &orientation)
  /external/vulkan-validation-layers/libs/glm/detail/
dummy.cpp 85 #include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
87 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
91 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
92 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/
dummy.cpp 87 #include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
89 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
93 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
94 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
  /frameworks/base/core/java/android/transition/
Rotate.java 30 public class Rotate extends Transition {
32 private static final String PROPNAME_ROTATION = "android:rotate:rotation";
  /packages/inputmethods/LatinIME/native/jni/tests/suggest/core/layout/
normal_distribution_2d_test.cpp 49 TEST(NormalDistribution2DTest, Rotate) {
  /external/llvm/lib/Target/SystemZ/
SystemZISelDAGToDAG.cpp 105 // Represents operands 2 to 5 of the ROTATE AND ... SELECTED BITS operation
107 // Rotate (I5). The combined operand value is effectively:
109 // (or (rotl Input, Rotate), ~Mask)
113 // (and (rotl Input, Rotate), Mask)
122 Rotate(0) {}
130 unsigned Rotate;
727 if (RxSBG.Rotate != 0)
728 Mask = (Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate));
739 // Rotate the mask in the same way as RxSBG.Input is rotated
    [all...]
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
ContactsExpansion.java 32 import android.transition.Rotate;
79 addTransition(new Rotate().addTarget(R.id.contact_arrow)).
  /external/pdfium/xfa/fxfa/parser/
cxfa_draw.cpp 32 {XFA_Attribute::Rotate, XFA_AttributeType::Integer, (void*)0},
cxfa_field.cpp 36 {XFA_Attribute::Rotate, XFA_AttributeType::Integer, (void*)0},
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.0/
OpenCL.std.h 149 Rotate = 161,
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.1/
OpenCL.std.h 149 Rotate = 161,
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.2/
OpenCL.std.h 149 Rotate = 161,
  /external/libtextclassifier/util/hash/
farmhash.cc 356 #undef Rotate
357 #define Rotate Rotate64
385 uint64_t c = Rotate(b, 37) * mul + a;
386 uint64_t d = (Rotate(a, 25) + b) * mul;
413 return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d,
414 a + Rotate(b + k2, 18) + c, mul);
422 b = Rotate(b + a + z, 21);
426 b += Rotate(a, 44);
448 uint64_t y = Rotate(a + b, 43) + Rotate(c, 30) + d
    [all...]
  /external/shaderc/spirv-headers/include/spirv/1.0/
OpenCL.std.h 211 Rotate = 161,
  /external/shaderc/spirv-headers/include/spirv/1.1/
OpenCL.std.h 211 Rotate = 161,
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
OpenCL.std.h 211 Rotate = 161,
SPIRVExtInst.h 222 add(OpenCLLIB::Rotate, "rotate");
  /external/ImageMagick/www/api/
shear.php 9 <title>ImageMagick: MagickCore, C API for ImageMagick: Shear or Rotate an Image by an Arbitrary Angle</title>
12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
15 <meta name="keywords" content="magickcore, c, api, for, imagemagick:, shear, or, rotate, an, image, by, an, arbitrary, angle, ImageMagick, PerlMagick, image processing, image, photo, software, Magick++, OpenMP, convert"/>
141 <p>ShearRotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. ShearRotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
158 <p>Specifies the number of degrees to rotate the image.</p>
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/
gdiplusmatrix.h 153 Status Rotate(REAL angle, MatrixOrder order = MatrixOrderPrepend)
  /toolchain/binutils/binutils-2.27/include/opcode/
tic30.h 230 #define Rotate StackOp
550 { "rol" ,1,0x11E00001,Rotate, { AllReg, 0, 0 }, Imm_None },
551 { "rolc" ,1,0x12600001,Rotate, { AllReg, 0, 0 }, Imm_None },
552 { "ror" ,1,0x12E0FFFF,Rotate, { AllReg, 0, 0 }, Imm_None },
553 { "rorc" ,1,0x1360FFFF,Rotate, { AllReg, 0, 0 }, Imm_None },
    [all...]
  /external/pdfium/core/fxcrt/
fx_coordinates.cpp 267 void CFX_Matrix::Rotate(float fRadian, bool bPrepended) {
276 Rotate(fRadian, bPrepended);
  /cts/tests/camera/libctscamera2jni/
dng-validate-jni.cpp 345 finalImage->Rotate(negative->Orientation());

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