/external/ImageMagick/PerlMagick/demo/ |
button.pl | 10 $q->Rotate(-90);
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/external/dng_sdk/source/ |
dng_simple_image.h | 27 /// dng_image derived class with simple Trim and Rotate functionality. 59 /// Rotate image according to orientation. 61 virtual void Rotate (const dng_orientation &orientation);
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dng_image.h | 273 /// Rotate image to reflect given orientation change. 274 /// \param orientation Directive to rotate image in a certain way. 276 virtual void Rotate (const dng_orientation &orientation);
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dng_simple_image.cpp | 104 void dng_simple_image::Rotate (const dng_orientation &orientation)
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/external/vulkan-validation-layers/libs/glm/detail/ |
dummy.cpp | 85 #include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective 87 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate) 91 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); 92 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
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/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/ |
dummy.cpp | 87 #include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
89 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
93 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
94 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
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/frameworks/base/core/java/android/transition/ |
Rotate.java | 30 public class Rotate extends Transition { 32 private static final String PROPNAME_ROTATION = "android:rotate:rotation";
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/packages/inputmethods/LatinIME/native/jni/tests/suggest/core/layout/ |
normal_distribution_2d_test.cpp | 49 TEST(NormalDistribution2DTest, Rotate) {
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/external/llvm/lib/Target/SystemZ/ |
SystemZISelDAGToDAG.cpp | 105 // Represents operands 2 to 5 of the ROTATE AND ... SELECTED BITS operation 107 // Rotate (I5). The combined operand value is effectively: 109 // (or (rotl Input, Rotate), ~Mask) 113 // (and (rotl Input, Rotate), Mask) 122 Rotate(0) {} 130 unsigned Rotate; 727 if (RxSBG.Rotate != 0) 728 Mask = (Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate)); 739 // Rotate the mask in the same way as RxSBG.Input is rotated [all...] |
/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
ContactsExpansion.java | 32 import android.transition.Rotate; 79 addTransition(new Rotate().addTarget(R.id.contact_arrow)).
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/external/pdfium/xfa/fxfa/parser/ |
cxfa_draw.cpp | 32 {XFA_Attribute::Rotate, XFA_AttributeType::Integer, (void*)0},
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cxfa_field.cpp | 36 {XFA_Attribute::Rotate, XFA_AttributeType::Integer, (void*)0},
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.0/ |
OpenCL.std.h | 149 Rotate = 161,
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.1/ |
OpenCL.std.h | 149 Rotate = 161,
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.2/ |
OpenCL.std.h | 149 Rotate = 161,
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/external/libtextclassifier/util/hash/ |
farmhash.cc | 356 #undef Rotate 357 #define Rotate Rotate64 385 uint64_t c = Rotate(b, 37) * mul + a; 386 uint64_t d = (Rotate(a, 25) + b) * mul; 413 return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d, 414 a + Rotate(b + k2, 18) + c, mul); 422 b = Rotate(b + a + z, 21); 426 b += Rotate(a, 44); 448 uint64_t y = Rotate(a + b, 43) + Rotate(c, 30) + d [all...] |
/external/shaderc/spirv-headers/include/spirv/1.0/ |
OpenCL.std.h | 211 Rotate = 161,
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/external/shaderc/spirv-headers/include/spirv/1.1/ |
OpenCL.std.h | 211 Rotate = 161,
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/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
OpenCL.std.h | 211 Rotate = 161,
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SPIRVExtInst.h | 222 add(OpenCLLIB::Rotate, "rotate");
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/external/ImageMagick/www/api/ |
shear.php | 9 <title>ImageMagick: MagickCore, C API for ImageMagick: Shear or Rotate an Image by an Arbitrary Angle</title> 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/> 15 <meta name="keywords" content="magickcore, c, api, for, imagemagick:, shear, or, rotate, an, image, by, an, arbitrary, angle, ImageMagick, PerlMagick, image processing, image, photo, software, Magick++, OpenMP, convert"/> 141 <p>ShearRotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. ShearRotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p> 158 <p>Specifies the number of degrees to rotate the image.</p>
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/ |
gdiplusmatrix.h | 153 Status Rotate(REAL angle, MatrixOrder order = MatrixOrderPrepend)
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/toolchain/binutils/binutils-2.27/include/opcode/ |
tic30.h | 230 #define Rotate StackOp 550 { "rol" ,1,0x11E00001,Rotate, { AllReg, 0, 0 }, Imm_None }, 551 { "rolc" ,1,0x12600001,Rotate, { AllReg, 0, 0 }, Imm_None }, 552 { "ror" ,1,0x12E0FFFF,Rotate, { AllReg, 0, 0 }, Imm_None }, 553 { "rorc" ,1,0x1360FFFF,Rotate, { AllReg, 0, 0 }, Imm_None }, [all...] |
/external/pdfium/core/fxcrt/ |
fx_coordinates.cpp | 267 void CFX_Matrix::Rotate(float fRadian, bool bPrepended) { 276 Rotate(fRadian, bPrepended);
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/cts/tests/camera/libctscamera2jni/ |
dng-validate-jni.cpp | 345 finalImage->Rotate(negative->Orientation());
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