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    Searched refs:RsdShaderCache (Results 1 - 7 of 7) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.cpp 21 #include "rsdShaderCache.h"
29 RsdShaderCache::RsdShaderCache() {
34 RsdShaderCache::~RsdShaderCache() {
38 void RsdShaderCache::updateUniformArrayData(const Context *rsc,
65 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID,
74 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {
90 bool RsdShaderCache::setup(const Context *rsc) {
111 bool RsdShaderCache::link(const Context *rsc)
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rsdShader.h 34 class RsdShaderCache;
68 void setup(const android::renderscript::Context *, RsdShaderCache *sc);
93 RsdShaderCache *sc, bool isFragment);
97 void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc);
rsdShaderCache.h 36 class RsdShaderCache {
38 RsdShaderCache();
39 virtual ~RsdShaderCache();
rsdGL.h 25 class RsdShaderCache;
69 RsdShaderCache *shaderCache;
rsdVertexArray.cpp 26 #include "rsdShaderCache.h"
85 RsdShaderCache *sc = dc->gl.shaderCache;
rsdShader.cpp 27 #include "rsdShaderCache.h"
467 void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
526 void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
573 void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
rsdGL.cpp 39 #include "rsdShaderCache.h"
397 dc->gl.shaderCache = new RsdShaderCache();

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