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    Searched refs:RunIteration (Results 1 - 5 of 5) sorted by null

  /external/deqp/external/openglcts/modules/gles31/
es31cComputeShaderTests.cpp 613 bool RunIteration(int local_size_x, int local_size_y, int local_size_z, GLuint binding, bool dispatch_indirect)
694 if (!RunIteration(16, 1, 1, 0, true))
696 if (!RunIteration(8, 8, 1, 1, false))
698 if (!RunIteration(4, 4, 4, 2, true))
700 if (!RunIteration(1, 2, 3, 3, false))
702 if (!RunIteration(128, 1, 1, 3, true))
704 if (!RunIteration(2, 8, 8, 3, false))
706 if (!RunIteration(2, 2, 32, 7, true))
792 bool RunIteration(const uvec3& local_size, const uvec3& num_groups, bool dispatch_indirect)
889 if (!RunIteration(uvec3(64, 1, 1), uvec3(8, 1, 1), false)
    [all...]
es31cShaderStorageBufferObjectTests.cpp 870 bool RunIteration(const char* vs, const char* fs)
944 if (!RunIteration(glsl_vs[i], glsl_fs))
966 bool RunIteration(const char* cs)
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cComputeShaderTests.cpp 604 bool RunIteration(int local_size_x, int local_size_y, int local_size_z, GLuint binding, bool dispatch_indirect)
686 if (!RunIteration(16, 1, 1, 0, true))
688 if (!RunIteration(8, 8, 1, 1, false))
690 if (!RunIteration(4, 4, 4, 2, true))
692 if (!RunIteration(1, 2, 3, 3, false))
694 if (!RunIteration(1024, 1, 1, 3, true))
696 if (!RunIteration(16, 8, 8, 3, false))
698 if (!RunIteration(32, 1, 32, 7, true))
784 bool RunIteration(const uvec3& local_size, const uvec3& num_groups, bool dispatch_indirect)
886 if (!RunIteration(uvec3(64, 1, 1), uvec3(8, 1, 1), false)
    [all...]
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp 875 bool RunIteration(const char* vs, const char* fs)
948 if (!RunIteration(glsl_vs[i], glsl_fs))
970 bool RunIteration(const char* cs)
    [all...]
gl4cShaderStorageBufferObjectTests.cpp 631 bool RunIteration(GLuint index)
680 if (!RunIteration(i))
1049 bool RunIteration(const char* vs, const char* fs)
    [all...]

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