/external/skia/example/ |
SkiaSDLExample.cpp | 119 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | 126 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
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/external/skqp/example/ |
SkiaSDLExample.cpp | 119 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | 126 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
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/external/skia/tools/sk_app/ios/ |
Window_ios.cpp | 60 uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI;
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/external/skia/tools/sk_app/mac/ |
Window_mac.cpp | 60 uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
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/external/skqp/tools/sk_app/ios/ |
Window_ios.cpp | 60 uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI;
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/external/skqp/tools/sk_app/mac/ |
Window_mac.cpp | 60 uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
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/prebuilts/misc/windows/sdl2/test/ |
testgles.c | 157 state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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testgl2.c | 258 state->window_flags |= SDL_WINDOW_OPENGL;
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testshader.c | 434 window = SDL_CreateWindow( "Shader Demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL );
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testgles2.c | 460 state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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testautomation_video.c | 281 flags = SDL_WINDOW_OPENGL; [all...] |
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_video.h | 99 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ 398 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, [all...] |
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_video.h | 99 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ 398 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, [all...] |
/prebuilts/misc/windows/sdl2/include/ |
SDL_video.h | 99 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ 398 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, [all...] |
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_video.h | 99 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ 398 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, [all...] |