/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 327 { "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 329 { "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 331 { "short_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 334 { "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, 336 { "medium_uniform_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax }, 339 { "medium_dynamic_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 341 { "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 343 { "medium_dynamic_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 346 { "long_static_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax }, 348 { "long_uniform_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_UNIFORM, numInvocations, longLoopMin, longLoopMax } [all...] |
es3sLongShaderTests.cpp | 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); 233 if (m_spec.shaderType == glu::SHADERTYPE_FRAGMENT) 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; 456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
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/external/deqp/modules/gles3/functional/ |
es3fBuiltinPrecisionTests.cpp | 47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT);
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es3fShaderApiTests.cpp | 98 case glu::SHADERTYPE_FRAGMENT: 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 251 if (shaderType == glu::SHADERTYPE_FRAGMENT) 365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); 602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) 610 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 709 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) 717 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n" [all...] |
es3fShaderPackingFunctionTests.cpp | 754 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); 756 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); 758 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); 761 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); 764 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); 766 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); 768 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); 771 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); 774 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); 777 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderDirectiveTests.cpp | 199 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 227 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 257 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 288 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 303 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 328 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 369 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 382 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 397 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL); 417 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL) [all...] |
es31fBuiltinPrecisionTests.cpp | 57 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT);
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es31fNegativeSampleVariablesTests.cpp | 131 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); 266 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); 303 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); 341 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL);
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es31fNegativeShaderFramebufferFetchTests.cpp | 140 verifyProgramError(ctx, program, PROGRAM_ERROR_LINK, glu::SHADERTYPE_FRAGMENT); 165 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); 191 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); 219 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT);
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es31fLayoutBindingTests.cpp | 74 SHADERTYPE_FRAGMENT, 119 case SHADERTYPE_FRAGMENT: 147 case SHADERTYPE_FRAGMENT: 202 case SHADERTYPE_FRAGMENT: 246 case SHADERTYPE_FRAGMENT: 416 case SHADERTYPE_FRAGMENT: 456 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) 813 case SHADERTYPE_FRAGMENT: 867 if (((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) 923 || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk [all...] |
es31fNegativeAtomicCounterTests.cpp | 61 glu::SHADERTYPE_FRAGMENT,
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es31fNegativePreciseTests.cpp | 56 glu::SHADERTYPE_FRAGMENT,
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es31fProgramInterfaceDefinition.cpp | 53 glu::SHADERTYPE_FRAGMENT 290 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) 599 case glu::SHADERTYPE_FRAGMENT: fragmentPresent = true; break;
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es31fShaderStateQueryTests.cpp | 387 case glu::SHADERTYPE_FRAGMENT: 474 { "info_log_fragment", glu::SHADERTYPE_FRAGMENT },
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/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 81 case glu::SHADERTYPE_FRAGMENT: 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); 553 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; 638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 657 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; 704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); 780 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cPostDepthCoverageTests.cpp | 154 << "Fragment: " << program1.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" 168 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" 181 << "Fragment: " << program3.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" 194 << "Fragment: " << program4.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" 367 << "Fragment: " << program1a.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" 380 << "Fragment: " << program1b.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" 393 << "Fragment: " << program2.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n"
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gl4cShaderBallotTests.cpp | 70 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back("#version 450 core\n"); 71 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back(m_testedShader == glu::SHADERTYPE_FRAGMENT ? testedHeadPart : ""); 72 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back("in highp vec4 gsColor;\n" 77 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back( 78 m_testedShader == glu::SHADERTYPE_FRAGMENT ? testedContentPart : " outColor = gsColor;\n"); 79 m_shaders[glu::SHADERTYPE_FRAGMENT].push_back(" fsColor = outColor;\n" 273 sources.sources[glu::SHADERTYPE_FRAGMENT].push_back(fs);
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/external/deqp/external/openglcts/modules/common/ |
glcShaderNegativeTests.cpp | 103 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; 183 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; 260 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk;
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
vktDynamicStateVPTests.cpp | 137 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 184 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 235 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 400 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
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vktDynamicStateCBTests.cpp | 50 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 180 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
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vktDynamicStateGeneralTests.cpp | 58 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 163 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 274 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 432 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
vktDrawIndexedTest.cpp | 71 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology) 369 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; 379 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
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vktDrawSimpleTest.cpp | 63 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology) 333 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; 343 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
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vktDrawShaderDrawParametersTests.cpp | 104 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology) 387 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; 401 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag"; 417 testSpec.shaders[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
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/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} 333 sources.sources[SHADERTYPE_FRAGMENT].push_back(fragmentSrc);
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