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Searched
refs:SHADER_LANGUAGE_GLSL
(Results
1 - 4
of
4
) sorted by null
/external/deqp/external/vulkancts/framework/vulkan/
vkShaderProgram.hpp
63
SHADER_LANGUAGE_GLSL
= 0,
71
static const ShaderLanguage shaderLanguage =
SHADER_LANGUAGE_GLSL
;
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationFractionalSpacingTests.cpp
383
if (testParams.shaderLanguage ==
SHADER_LANGUAGE_GLSL
)
512
DE_ASSERT(testParams.shaderLanguage ==
SHADER_LANGUAGE_GLSL
|| testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
656
addFunctionCaseWithPrograms(group.get(), "glsl_odd", "", initPrograms, test, TestParams(
SHADER_LANGUAGE_GLSL
, SPACINGMODE_FRACTIONAL_ODD));
657
addFunctionCaseWithPrograms(group.get(), "glsl_even", "", initPrograms, test, TestParams(
SHADER_LANGUAGE_GLSL
, SPACINGMODE_FRACTIONAL_EVEN));
vktTessellationUtil.hpp
193
SHADER_LANGUAGE_GLSL
= 0,
332
case
SHADER_LANGUAGE_GLSL
: return "glsl";
vktTessellationWindingTests.cpp
226
if (m_shaderLanguage ==
SHADER_LANGUAGE_GLSL
)
604
SHADER_LANGUAGE_GLSL
,
Completed in 328 milliseconds