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    Searched refs:SHADER_LANGUAGE_GLSL (Results 1 - 4 of 4) sorted by null

  /external/deqp/external/vulkancts/framework/vulkan/
vkShaderProgram.hpp 63 SHADER_LANGUAGE_GLSL = 0,
71 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL;
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationFractionalSpacingTests.cpp 383 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL)
512 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
656 addFunctionCaseWithPrograms(group.get(), "glsl_odd", "", initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_ODD));
657 addFunctionCaseWithPrograms(group.get(), "glsl_even", "", initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMODE_FRACTIONAL_EVEN));
vktTessellationUtil.hpp 193 SHADER_LANGUAGE_GLSL = 0,
332 case SHADER_LANGUAGE_GLSL: return "glsl";
vktTessellationWindingTests.cpp 226 if (m_shaderLanguage == SHADER_LANGUAGE_GLSL)
604 SHADER_LANGUAGE_GLSL,

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