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    Searched refs:SHADER_LANGUAGE_HLSL (Results 1 - 5 of 5) sorted by null

  /external/deqp/external/vulkancts/framework/vulkan/
vkShaderProgram.hpp 64 SHADER_LANGUAGE_HLSL,
81 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL;
vkShaderToSpirV.cpp 236 if (shaderLanguage == SHADER_LANGUAGE_HLSL)
290 if (shaderLanguage == SHADER_LANGUAGE_HLSL)
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationFractionalSpacingTests.cpp 512 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
658 addFunctionCaseWithPrograms(group.get(), "hlsl_odd", "", initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMODE_FRACTIONAL_ODD));
659 addFunctionCaseWithPrograms(group.get(), "hlsl_even", "", initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMODE_FRACTIONAL_EVEN));
vktTessellationUtil.hpp 194 SHADER_LANGUAGE_HLSL = 1,
333 case SHADER_LANGUAGE_HLSL: return "hlsl";
vktTessellationWindingTests.cpp 605 SHADER_LANGUAGE_HLSL,

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