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Searched
refs:ST_IMMUTABLE
(Results
1 - 7
of
7
) sorted by null
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/i386-linux-gnu/bits/
statvfs.h
100
ST_IMMUTABLE
= 512, /* Immutable file. */
101
# define
ST_IMMUTABLE
ST_IMMUTABLE
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/x86_64-linux-gnu/bits/
statvfs.h
100
ST_IMMUTABLE
= 512, /* Immutable file. */
101
# define
ST_IMMUTABLE
ST_IMMUTABLE
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayTests.cpp
90
"Test 7.1 filterable internalformat - immutable storage",
ST_IMMUTABLE
));
99
"Test 7.2 non-filterable format - immutable storage",
ST_IMMUTABLE
));
esextcTextureCubeMapArrayImageOperations.cpp
628
configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth,
ST_IMMUTABLE
, GL_RGBA32F,
630
configureTexture<glw::GLfloat>(m_context, &m_image_write_to_id, width, height, depth,
ST_IMMUTABLE
, GL_RGBA32F,
633
configureTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth,
ST_IMMUTABLE
, GL_RGBA32I,
635
configureTexture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth,
ST_IMMUTABLE
, GL_RGBA32I,
638
configureTexture<glw::GLuint>(m_context, &m_uimage_read_to_id, width, height, depth,
ST_IMMUTABLE
, GL_RGBA32UI,
640
configureTexture<glw::GLuint>(m_context, &m_uimage_write_to_id, width, height, depth,
ST_IMMUTABLE
, GL_RGBA32UI,
665
m_n_components, GL_RGBA, GL_FLOAT,
ST_IMMUTABLE
, &floatData[0]))
671
m_n_components, GL_RGBA_INTEGER, GL_INT,
ST_IMMUTABLE
, &intData[0]))
677
m_n_components, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
ST_IMMUTABLE
, &uIntData[0]))
[
all
...]
esextcTextureCubeMapArrayGenerateMipMap.cpp
286
DE_ASSERT(m_storage_type ==
ST_IMMUTABLE
);
esextcTextureCubeMapArrayImageTextureSize.cpp
244
if (storType ==
ST_IMMUTABLE
)
[
all
...]
/external/deqp/external/openglcts/modules/glesext/
esextcTestCaseBase.hpp
56
ST_IMMUTABLE
/* Immutable Storage */
Completed in 181 milliseconds