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    Searched refs:ST_IMMUTABLE (Results 1 - 7 of 7) sorted by null

  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/i386-linux-gnu/bits/
statvfs.h 100 ST_IMMUTABLE = 512, /* Immutable file. */
101 # define ST_IMMUTABLE ST_IMMUTABLE
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/x86_64-linux-gnu/bits/
statvfs.h 100 ST_IMMUTABLE = 512, /* Immutable file. */
101 # define ST_IMMUTABLE ST_IMMUTABLE
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayTests.cpp 90 "Test 7.1 filterable internalformat - immutable storage", ST_IMMUTABLE));
99 "Test 7.2 non-filterable format - immutable storage", ST_IMMUTABLE));
esextcTextureCubeMapArrayImageOperations.cpp 628 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F,
630 configureTexture<glw::GLfloat>(m_context, &m_image_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F,
633 configureTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I,
635 configureTexture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I,
638 configureTexture<glw::GLuint>(m_context, &m_uimage_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32UI,
640 configureTexture<glw::GLuint>(m_context, &m_uimage_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32UI,
665 m_n_components, GL_RGBA, GL_FLOAT, ST_IMMUTABLE, &floatData[0]))
671 m_n_components, GL_RGBA_INTEGER, GL_INT, ST_IMMUTABLE, &intData[0]))
677 m_n_components, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ST_IMMUTABLE, &uIntData[0]))
    [all...]
esextcTextureCubeMapArrayGenerateMipMap.cpp 286 DE_ASSERT(m_storage_type == ST_IMMUTABLE);
esextcTextureCubeMapArrayImageTextureSize.cpp 244 if (storType == ST_IMMUTABLE)
    [all...]
  /external/deqp/external/openglcts/modules/glesext/
esextcTestCaseBase.hpp 56 ST_IMMUTABLE /* Immutable Storage */

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