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    Searched refs:ScissorArray (Results 1 - 11 of 11) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_atom_scissor.c 64 GLint xmax = MAX2(0, ctx->Scissor.ScissorArray[i].X + ctx->Scissor.ScissorArray[i].Width);
65 GLint ymax = MAX2(0, ctx->Scissor.ScissorArray[i].Y + ctx->Scissor.ScissorArray[i].Height);
67 if (ctx->Scissor.ScissorArray[i].X > (GLint)scissor[i].minx)
68 scissor[i].minx = ctx->Scissor.ScissorArray[i].X;
69 if (ctx->Scissor.ScissorArray[i].Y > (GLint)scissor[i].miny)
70 scissor[i].miny = ctx->Scissor.ScissorArray[i].Y;
st_cb_clear.c 316 const struct gl_scissor_rect *scissor = &ctx->Scissor.ScissorArray[0];
  /external/mesa3d/src/mesa/main/
scissor.c 34 * Set scissor rectangle data directly in ScissorArray
45 if (x == ctx->Scissor.ScissorArray[idx].X &&
46 y == ctx->Scissor.ScissorArray[idx].Y &&
47 width == ctx->Scissor.ScissorArray[idx].Width &&
48 height == ctx->Scissor.ScissorArray[idx].Height)
52 ctx->Scissor.ScissorArray[idx].X = x;
53 ctx->Scissor.ScissorArray[idx].Y = y;
54 ctx->Scissor.ScissorArray[idx].Width = width;
55 ctx->Scissor.ScissorArray[idx].Height = height;
framebuffer.c 373 if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
374 bbox[0] = ctx->Scissor.ScissorArray[idx].X;
376 if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
377 bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
379 if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
380 bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
382 if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3])
    [all...]
get.c 721 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
722 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
723 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
724 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
    [all...]
attrib.c     [all...]
mtypes.h 812 struct gl_scissor_rect ScissorArray[MAX_VIEWPORTS];
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_state.c 539 ctx->Scissor.ScissorArray[0].X, ctx->Scissor.ScissorArray[0].Y,
540 ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height);
543 x1 = ctx->Scissor.ScissorArray[0].X;
544 y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y
545 + ctx->Scissor.ScissorArray[0].Height);
546 x2 = ctx->Scissor.ScissorArray[0].X
547 + ctx->Scissor.ScissorArray[0].Width - 1;
548 y2 = y1 + ctx->Scissor.ScissorArray[0].Height - 1
    [all...]
i915_state.c 505 ctx->Scissor.ScissorArray[0].X, ctx->Scissor.ScissorArray[0].Y,
506 ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height);
509 x1 = ctx->Scissor.ScissorArray[0].X;
510 y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y
511 + ctx->Scissor.ScissorArray[0].Height);
512 x2 = ctx->Scissor.ScissorArray[0].X
513 + ctx->Scissor.ScissorArray[0].Width - 1;
514 y2 = y1 + ctx->Scissor.ScissorArray[0].Height - 1
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common.c 108 GLint x = ctx->Scissor.ScissorArray[0].X, y = ctx->Scissor.ScissorArray[0].Y;
109 GLsizei w = ctx->Scissor.ScissorArray[0].Width, h = ctx->Scissor.ScissorArray[0].Height;
  /external/mesa3d/src/mesa/drivers/common/
meta.c     [all...]

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