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Searched
refs:SetInputTextureName
(Results
1 - 3
of
3
) sorted by null
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h
26
void
SetInputTextureName
(GLuint textureName);
Renderer.cpp
212
void Renderer::
SetInputTextureName
(GLuint textureName)
/packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp
576
gSurfTexRenderer[LR].
SetInputTextureName
(gSurfaceTextureID[0]);
583
gSurfTexRenderer[HR].
SetInputTextureName
(gSurfaceTextureID[0]);
588
gYVURenderer[LR].
SetInputTextureName
(gBufferInput[LR].GetTextureName());
593
gYVURenderer[HR].
SetInputTextureName
(gBufferInput[HR].GetTextureName());
601
gWarper1.
SetInputTextureName
(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
611
gWarper2.
SetInputTextureName
(gBufferInput[HR].GetTextureName());
621
gPreview.
SetInputTextureName
(gBuffer[gCurrentFBOIndex].GetTextureName());
698
gPreview.
SetInputTextureName
(gBuffer[gCurrentFBOIndex].GetTextureName());
713
gWarper1.
SetInputTextureName
(
716
gPreview.
SetInputTextureName
(gBuffer[gCurrentFBOIndex].GetTextureName())
[
all
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Completed in 139 milliseconds