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Searched
refs:SetupUniformsFunc
(Results
1 - 3
of
3
) sorted by null
/external/deqp/external/openglcts/modules/common/
glcShaderStructTests.cpp
49
typedef void (*
SetupUniformsFunc
)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
55
ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniformsFunc
, const char* vertShaderSource,
68
SetupUniformsFunc
m_setupUniforms;
75
bool usesTextures, ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniformsFunc
,
79
, m_setupUniforms(
setupUniformsFunc
)
128
ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniforms,
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp
61
typedef void (*
SetupUniformsFunc
) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
66
ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniformsFunc
, const char* vertShaderSource, const char* fragShaderSource);
78
const
SetupUniformsFunc
m_setupUniforms;
84
ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniformsFunc
, const char* vertShaderSource, const char* fragShaderSource)
86
, m_setupUniforms (
setupUniformsFunc
)
151
static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniforms, const LineStream& shaderSrc)
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp
54
typedef void (*
SetupUniformsFunc
) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
59
ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniformsFunc
, const char* vertShaderSource, const char* fragShaderSource);
71
SetupUniformsFunc
m_setupUniforms;
77
ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniformsFunc
, const char* vertShaderSource, const char* fragShaderSource)
79
, m_setupUniforms (
setupUniformsFunc
)
118
static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc,
SetupUniformsFunc
setupUniforms, const LineStream& shaderSrc)
[
all
...]
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