HomeSort by relevance Sort by last modified time
    Searched refs:SetupUniformsFunc (Results 1 - 3 of 3) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcShaderStructTests.cpp 49 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
55 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource,
68 SetupUniformsFunc m_setupUniforms;
75 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc,
79 , m_setupUniforms(setupUniformsFunc)
128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms,
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
78 const SetupUniformsFunc m_setupUniforms;
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
86 , m_setupUniforms (setupUniformsFunc)
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
71 SetupUniformsFunc m_setupUniforms;
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
79 , m_setupUniforms (setupUniformsFunc)
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
    [all...]

Completed in 256 milliseconds