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Searched
refs:ShaderLanguage
(Results
1 - 5
of
5
) sorted by null
/external/deqp/external/vulkancts/framework/vulkan/
vkShaderProgram.hpp
61
enum
ShaderLanguage
71
static const
ShaderLanguage
shaderLanguage
= SHADER_LANGUAGE_GLSL;
81
static const
ShaderLanguage
shaderLanguage
= SHADER_LANGUAGE_HLSL;
vkShaderToSpirV.cpp
229
EShMessages getCompileFlags (const ShaderBuildOptions& buildOpts, const
ShaderLanguage
shaderLanguage
)
236
if (
shaderLanguage
== SHADER_LANGUAGE_HLSL)
244
bool compileShaderToSpirV (const std::vector<std::string>* sources, const ShaderBuildOptions& buildOptions, const
ShaderLanguage
shaderLanguage
, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo)
247
const EShMessages compileFlags = getCompileFlags(buildOptions,
shaderLanguage
);
290
if (
shaderLanguage
== SHADER_LANGUAGE_HLSL)
336
return compileShaderToSpirV(program.sources, program.buildOptions, program.
shaderLanguage
, dst, buildInfo);
341
return compileShaderToSpirV(program.sources, program.buildOptions, program.
shaderLanguage
, dst, buildInfo);
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationWindingTests.cpp
53
std::string getCaseName (const TessPrimitiveType primitiveType, const
ShaderLanguage
shaderLanguage
, const Winding winding, bool yFlip)
56
str << getShaderLanguageName(
shaderLanguage
) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding);
194
const
ShaderLanguage
shaderLanguage
,
204
const
ShaderLanguage
m_shaderLanguage;
212
const
ShaderLanguage
shaderLanguage
,
215
: TestCase (testCtx, getCaseName(primitiveType,
shaderLanguage
, winding, yFlip), "")
218
, m_shaderLanguage (
shaderLanguage
)
[
all
...]
vktTessellationFractionalSpacingTests.cpp
100
ShaderLanguage
shaderLanguage
;
103
TestParams(
ShaderLanguage
sl, SpacingMode sm) :
shaderLanguage
(sl), spacingMode(sm) {}
383
if (testParams.
shaderLanguage
== SHADER_LANGUAGE_GLSL)
512
DE_ASSERT(testParams.
shaderLanguage
== SHADER_LANGUAGE_GLSL || testParams.
shaderLanguage
== SHADER_LANGUAGE_HLSL);
vktTessellationUtil.hpp
191
enum
ShaderLanguage
328
static inline const char* getShaderLanguageName (const
ShaderLanguage
language)
Completed in 139 milliseconds