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    Searched refs:ShaderLanguage (Results 1 - 5 of 5) sorted by null

  /external/deqp/external/vulkancts/framework/vulkan/
vkShaderProgram.hpp 61 enum ShaderLanguage
71 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL;
81 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL;
vkShaderToSpirV.cpp 229 EShMessages getCompileFlags (const ShaderBuildOptions& buildOpts, const ShaderLanguage shaderLanguage)
236 if (shaderLanguage == SHADER_LANGUAGE_HLSL)
244 bool compileShaderToSpirV (const std::vector<std::string>* sources, const ShaderBuildOptions& buildOptions, const ShaderLanguage shaderLanguage, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo)
247 const EShMessages compileFlags = getCompileFlags(buildOptions, shaderLanguage);
290 if (shaderLanguage == SHADER_LANGUAGE_HLSL)
336 return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo);
341 return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo);
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationWindingTests.cpp 53 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip)
56 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding);
194 const ShaderLanguage shaderLanguage,
204 const ShaderLanguage m_shaderLanguage;
212 const ShaderLanguage shaderLanguage,
215 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip), "")
218 , m_shaderLanguage (shaderLanguage)
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vktTessellationFractionalSpacingTests.cpp 100 ShaderLanguage shaderLanguage;
103 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {}
383 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL)
512 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
vktTessellationUtil.hpp 191 enum ShaderLanguage
328 static inline const char* getShaderLanguageName (const ShaderLanguage language)

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