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  /external/pdfium/xfa/fxgraphics/
cxfa_gecolor.cpp 20 CXFA_GEColor::CXFA_GEColor(CXFA_GEShading* shading)
21 : m_type(Shading), m_argb(0) {
22 m_pointer.shading = shading;
39 case Shading:
41 m_pointer.shading = that.m_pointer.shading;
cxfa_gecolor.h 17 enum Type { Invalid, Solid, Pattern, Shading };
21 explicit CXFA_GEColor(CXFA_GEShading* shading);
35 ASSERT(m_type == Shading);
36 return m_pointer.shading;
46 CXFA_GEShading* shading; member in union:CXFA_GEColor::__anon31898
cxfa_graphics.cpp 260 case CXFA_GEColor::Shading:
  /external/mesa3d/docs/specs/
MESA_shader_debug.spec 37 The extension is written against the OpenGL Shading Language 1.10
112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
118 (Overview of OpenGL Shading)
122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specificatio
    [all...]
EXT_shader_integer_mix.spec 76 Modifications to The OpenGL Shading Language Specification, Version 4.40
85 New preprocessor #defines are added to the OpenGL Shading Language:
MESA_texture_signed_rgba.spec 134 etc.) or the OpenGL Shading Language, these signed formats will

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