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Searched
refs:Shading
(Results
1 - 6
of
6
) sorted by null
/external/pdfium/xfa/fxgraphics/
cxfa_gecolor.cpp
20
CXFA_GEColor::CXFA_GEColor(CXFA_GEShading*
shading
)
21
: m_type(
Shading
), m_argb(0) {
22
m_pointer.
shading
=
shading
;
39
case
Shading
:
41
m_pointer.
shading
= that.m_pointer.
shading
;
cxfa_gecolor.h
17
enum Type { Invalid, Solid, Pattern,
Shading
};
21
explicit CXFA_GEColor(CXFA_GEShading*
shading
);
35
ASSERT(m_type ==
Shading
);
36
return m_pointer.
shading
;
46
CXFA_GEShading*
shading
;
member in union:CXFA_GEColor::__anon31898
cxfa_graphics.cpp
260
case CXFA_GEColor::
Shading
:
/external/mesa3d/docs/specs/
MESA_shader_debug.spec
37
The extension is written against the OpenGL
Shading
Language 1.10
112
Additions to Chapter 1 of the OpenGL
Shading
Language 1.10 Specification
117
Additions to Chapter 2 of the OpenGL
Shading
Language 1.10 Specification
118
(Overview of OpenGL
Shading
)
122
Additions to Chapter 3 of the OpenGL
Shading
Language 1.10 Specification
127
Additions to Chapter 4 of the OpenGL
Shading
Language 1.10 Specification
132
Additions to Chapter 5 of the OpenGL
Shading
Language 1.10 Specification
137
Additions to Chapter 6 of the OpenGL
Shading
Language 1.10 Specification
142
Additions to Chapter 7 of the OpenGL
Shading
Language 1.10 Specification
147
Additions to Chapter 8 of the OpenGL
Shading
Language 1.10 Specificatio
[
all
...]
EXT_shader_integer_mix.spec
76
Modifications to The OpenGL
Shading
Language Specification, Version 4.40
85
New preprocessor #defines are added to the OpenGL
Shading
Language:
MESA_texture_signed_rgba.spec
134
etc.) or the OpenGL
Shading
Language, these signed formats will
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