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    Searched refs:SkColor4Shader (Results 1 - 6 of 6) sorted by null

  /external/skia/src/core/
SkGlobalInitialization_core.cpp 34 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkColor4Shader)
  /external/skia/src/shaders/
SkColorShader.cpp 126 SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space)
132 sk_sp<SkFlattenable> SkColor4Shader::CreateProc(SkReadBuffer& buffer) {
141 void SkColor4Shader::flatten(SkWriteBuffer& buffer) const {
146 uint32_t SkColor4Shader::Color4Context::getFlags() const {
150 SkShaderBase::Context* SkColor4Shader::onMakeContext(const ContextRec& rec,
155 SkColor4Shader::Color4Context::Color4Context(const SkColor4Shader& shader,
183 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) {
187 void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int count)
    [all...]
SkColorShader.h 78 class SkColor4Shader : public SkShaderBase {
80 SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>);
89 Color4Context(const SkColor4Shader& shader, const ContextRec&);
113 SkColor4Shader(SkReadBuffer&);
  /external/skqp/src/core/
SkGlobalInitialization_core.cpp 34 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkColor4Shader)
  /external/skqp/src/shaders/
SkColorShader.cpp 126 SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space)
132 sk_sp<SkFlattenable> SkColor4Shader::CreateProc(SkReadBuffer& buffer) {
141 void SkColor4Shader::flatten(SkWriteBuffer& buffer) const {
146 uint32_t SkColor4Shader::Color4Context::getFlags() const {
150 SkShaderBase::Context* SkColor4Shader::onMakeContext(const ContextRec& rec,
155 SkColor4Shader::Color4Context::Color4Context(const SkColor4Shader& shader,
183 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) {
187 void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int count)
    [all...]
SkColorShader.h 78 class SkColor4Shader : public SkShaderBase {
80 SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>);
89 Color4Context(const SkColor4Shader& shader, const ContextRec&);
113 SkColor4Shader(SkReadBuffer&);

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