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    Searched refs:SpotDirection (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/mesa/main/
light.c 140 if (TEST_EQ_3V(light->SpotDirection, params))
143 COPY_3V(light->SpotDirection, params);
346 COPY_3V( params, ctx->Light.Light[l].SpotDirection );
407 params[0] = (GLint) ctx->Light.Light[l].SpotDirection[0];
408 params[1] = (GLint) ctx->Light.Light[l].SpotDirection[1];
409 params[2] = (GLint) ctx->Light.Light[l].SpotDirection[2];
1000 COPY_3V( light->_NormSpotDirection, light->SpotDirection );
1005 COPY_3V(spotDir, light->SpotDirection);
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attrib.c     [all...]
mtypes.h 344 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
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  /external/mesa3d/src/mesa/x86/
gen_matypes.c 216 OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
  /external/mesa3d/src/mesa/program/
prog_statevars.c 124 COPY_3V(value, ctx->Light.Light[ln].SpotDirection);
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