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Searched
refs:SpriteUpdate
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/input/
SpriteController.h
257
struct
SpriteUpdate
{
258
inline
SpriteUpdate
() : surfaceChanged(false) { }
259
inline
SpriteUpdate
(const sp<SpriteImpl> sprite, const SpriteState& state) :
SpriteController.cpp
118
Vector<
SpriteUpdate
> updates;
127
updates.push(
SpriteUpdate
(sprite, sprite->getStateLocked()));
136
SpriteUpdate
& update = updates.editItemAt(i);
155
SpriteUpdate
& update = updates.editItemAt(i);
184
SpriteUpdate
& update = updates.editItemAt(i);
234
SpriteUpdate
& update = updates.editItemAt(i);
304
const
SpriteUpdate
& update = updates.itemAt(i);
Completed in 5255 milliseconds