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    Searched refs:SpriteUpdate (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/input/
SpriteController.h 257 struct SpriteUpdate {
258 inline SpriteUpdate() : surfaceChanged(false) { }
259 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) :
SpriteController.cpp 118 Vector<SpriteUpdate> updates;
127 updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
136 SpriteUpdate& update = updates.editItemAt(i);
155 SpriteUpdate& update = updates.editItemAt(i);
184 SpriteUpdate& update = updates.editItemAt(i);
234 SpriteUpdate& update = updates.editItemAt(i);
304 const SpriteUpdate& update = updates.itemAt(i);

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