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    Searched refs:TEXTURE_3D (Results 1 - 15 of 15) sorted by null

  /external/swiftshader/src/OpenGL/libGLESv2/
ResourceManager.h 40 TEXTURE_3D,
ResourceManager.cpp 303 else if(type == TEXTURE_3D)
Context.cpp     [all...]
Program.cpp     [all...]
libGLESv2.cpp 326 context->bindTexture(TEXTURE_3D, texture);
    [all...]
  /external/mesa3d/docs/specs/
MESA_texture_array.spec 68 TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
173 one of TEXTURE_3D for a three-dimensional texture or
256 TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..."
270 target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
376 TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT,
383 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
392 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
398 either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
412 In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
    [all...]
  /external/swiftshader/src/Renderer/
Sampler.hpp 74 TEXTURE_3D,
Sampler.cpp 401 return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY;
  /external/swiftshader/src/Shader/
SamplerCore.cpp 105 if(state.textureType != TEXTURE_3D)
316 if(state.textureType != TEXTURE_3D)
639 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)
658 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D))
733 if(state.textureType != TEXTURE_3D)
    [all...]
  /external/mesa3d/src/mesa/main/
textureview.c 367 | TEXTURE_3D | TEXTURE_3D |
398 RETURN_IF_SUPPORTED(TEXTURE_3D);
726 /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 811 m_tex.activeUnit->texture[TEXTURE_3D] = texture;
948 return m_tex.activeUnit->texture[TEXTURE_3D];
    [all...]
GLClientState.h 478 TEXTURE_3D = 4,
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp     [all...]

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