/external/swiftshader/src/OpenGL/libGLESv2/ |
ResourceManager.h | 40 TEXTURE_3D,
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ResourceManager.cpp | 303 else if(type == TEXTURE_3D)
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Context.cpp | [all...] |
Program.cpp | [all...] |
libGLESv2.cpp | 326 context->bindTexture(TEXTURE_3D, texture); [all...] |
/external/mesa3d/docs/specs/ |
MESA_texture_array.spec | 68 TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in 173 one of TEXTURE_3D for a three-dimensional texture or 256 TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..." 270 target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, 326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation 376 TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT, 383 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or 392 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or 398 either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, 412 In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, [all...] |
/external/swiftshader/src/Renderer/ |
Sampler.hpp | 74 TEXTURE_3D,
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Sampler.cpp | 401 return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY;
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/external/swiftshader/src/Shader/ |
SamplerCore.cpp | 105 if(state.textureType != TEXTURE_3D) 316 if(state.textureType != TEXTURE_3D) 639 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) 658 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) 733 if(state.textureType != TEXTURE_3D) [all...] |
/external/mesa3d/src/mesa/main/ |
textureview.c | 367 | TEXTURE_3D | TEXTURE_3D | 398 RETURN_IF_SUPPORTED(TEXTURE_3D); 726 /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 811 m_tex.activeUnit->texture[TEXTURE_3D] = texture; 948 return m_tex.activeUnit->texture[TEXTURE_3D]; [all...] |
GLClientState.h | 478 TEXTURE_3D = 4,
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/external/deqp/modules/gles31/functional/ |
es31fGeometryShaderTests.cpp | [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | [all...] |