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  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/Public/
ShaderLang.h 146 struct TEnvironment {
523 TEnvironment environment;
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
ShaderLang.cpp 612 // TEnvironment takes precedence, for what it sets, so sort all this out.
613 // Ideally, the internal code could be made to use TEnvironment, but for
615 void TranslateEnvironment(const TEnvironment* environment, EShMessages& messages, EShSource& source,
725 const TEnvironment* environment = nullptr) // optional way of fully setting all versions, overriding the above
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