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  /external/deqp/framework/randomshaders/
rsgVariableType.cpp 90 case TYPE_SAMPLER_CUBE:
168 case TYPE_SAMPLER_CUBE:
170 static const VariableType samplerCubeType = VariableType(TYPE_SAMPLER_CUBE, 1);
189 case TYPE_SAMPLER_CUBE:
254 case TYPE_SAMPLER_CUBE: str << Token::SAMPLERCUBE; break;
rsgVariableType.hpp 48 TYPE_SAMPLER_CUBE,
163 bool isSampler (void) const { return m_baseType == TYPE_SAMPLER_2D || m_baseType == TYPE_SAMPLER_CUBE; }
rsgExecutionContext.cpp 149 case VariableType::TYPE_SAMPLER_CUBE:
rsgVariableValue.cpp 75 case VariableType::TYPE_SAMPLER_CUBE:
237 case VariableType::TYPE_SAMPLER_CUBE:
rsgUtils.cpp 84 case VariableType::TYPE_SAMPLER_CUBE:
321 case VariableType::TYPE_SAMPLER_CUBE:
rsgExpression.cpp 140 DE_ASSERT(m_type == VariableType::TYPE_SAMPLER_2D || m_type == VariableType::TYPE_SAMPLER_CUBE);
    [all...]
  /external/deqp/framework/opengl/
gluShaderUtil.cpp 435 TYPE_SAMPLER_CUBE, // samplerCube
880 case GL_SAMPLER_CUBE: return TYPE_SAMPLER_CUBE;
gluShaderUtil.hpp 147 TYPE_SAMPLER_CUBE,
gluTextureUtil.cpp     [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 61 else if (varType.getBaseType() == rsg::VariableType::TYPE_SAMPLER_CUBE)
62 return glu::TYPE_SAMPLER_CUBE;
glsRandomShaderCase.cpp 233 else if (type == rsg::VariableType(rsg::VariableType::TYPE_SAMPLER_CUBE, 1))
392 case rsg::VariableType::TYPE_SAMPLER_CUBE:
419 case rsg::VariableType::TYPE_SAMPLER_CUBE: scalarType = "samplerCube"; break;
441 case rsg::VariableType::TYPE_SAMPLER_CUBE: message << value.component(elementNdx).asInt(); break;
glsFragOpInteractionCase.cpp 349 case rsg::VariableType::TYPE_SAMPLER_CUBE:
glsShaderLibraryCase.cpp 821 case TYPE_SAMPLER_CUBE:
    [all...]
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 135 case glu::TYPE_SAMPLER_CUBE:
178 case glu::TYPE_SAMPLER_CUBE:
    [all...]
es31fNegativeShaderFunctionTests.cpp 156 glu::TYPE_SAMPLER_CUBE,
    [all...]
es31fProgramUniformTests.cpp 110 glu::TYPE_SAMPLER_CUBE
158 case glu::TYPE_SAMPLER_CUBE:
178 case glu::TYPE_SAMPLER_CUBE:
    [all...]
es31fUniformLocationTests.cpp 465 case TYPE_SAMPLER_CUBE:
    [all...]
es31fTextureGatherTests.cpp 886 case glu::TYPE_SAMPLER_CUBE:
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp 106 glu::TYPE_SAMPLER_CUBE
154 case glu::TYPE_SAMPLER_CUBE:
174 case glu::TYPE_SAMPLER_CUBE:
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 305 case glu::TYPE_SAMPLER_CUBE:
341 case glu::TYPE_SAMPLER_CUBE:
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcShaderLibraryCase.cpp 215 case TYPE_SAMPLER_CUBE:
    [all...]
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 95 glu::TYPE_SAMPLER_CUBE
133 case glu::TYPE_SAMPLER_CUBE:
    [all...]
es2fTextureUnitTests.cpp 187 decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE));
    [all...]
es2fTextureSpecificationTests.cpp 251 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_CUBE)
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

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