/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderStorageTests.cpp | 249 << glu::TessellationControlSource(source) 256 << glu::TessellationControlSource(tessControlSource)
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es31fProgramStateQueryTests.cpp | 275 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate1)) 294 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate2)) 313 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate2)) 782 << glu::TessellationControlSource(specializeShader(m_context, tessCtrlTemplate1)) [all...] |
es31fTessellationTests.cpp | [all...] |
es31fTessellationGeometryInteractionTests.cpp | 263 << glu::TessellationControlSource(getTessellationControlSource()) 567 sources << glu::TessellationControlSource(getTessellationControlSource()) [all...] |
es31fNegativeShaderDirectiveTests.cpp | 443 << glu::TessellationControlSource(tessControl)
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es31fNegativeTessellationTests.cpp | 272 glu::TessellationControlSource tessCtrlSource(tcu::StringTemplate(tessControlShaderSource).specialize(args));
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
vktTessellationShaderInputOutputTests.cpp | 259 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str()); 409 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str()); 561 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str()); 715 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
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vktTessellationFractionalSpacingTests.cpp | 415 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str()); 483 programCollection.hlslSources.add("tesc") << glu::TessellationControlSource(src.str());
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vktTessellationGeometryPassthroughTests.cpp | 175 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str()); 308 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
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vktTessellationWindingTests.cpp | 259 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str()); 336 programCollection.hlslSources.add("tesc") << glu::TessellationControlSource(src.str());
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vktTessellationGeometryPointSizeTests.cpp | 221 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
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/external/deqp/external/vulkancts/modules/vulkan/subgroups/ |
vktSubgroupsBallotOtherTests.cpp | 605 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 613 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsBallotTests.cpp | 341 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 349 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsBuiltinMaskVarTests.cpp | 350 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 358 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsBallotBroadcastTests.cpp | 458 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 466 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsShapeTests.cpp | 428 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 436 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsShuffleTests.cpp | 511 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 519 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsBasicTests.cpp | 722 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 730 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n"); 1020 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 1028 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n"); [all...] |
vktSubgroupsBuiltinVarTests.cpp | 546 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 554 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsClusteredTests.cpp | 648 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 656 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsQuadTests.cpp | 496 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 504 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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vktSubgroupsVoteTests.cpp | 571 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u); 579 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
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/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 289 struct TessellationControlSource : public ShaderSource 291 TessellationControlSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_TESSELLATION_CONTROL, source_) {}
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderWinding.cpp | 117 << glu::TessellationControlSource(specializeShader(1, &tcs))
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/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 166 sources << glu::TessellationControlSource(getTessellationControlSource(tessGenLevel))
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