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    Searched refs:TessellationControlSource (Results 1 - 25 of 48) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderStorageTests.cpp 249 << glu::TessellationControlSource(source)
256 << glu::TessellationControlSource(tessControlSource)
es31fProgramStateQueryTests.cpp 275 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate1))
294 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate2))
313 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate2))
782 << glu::TessellationControlSource(specializeShader(m_context, tessCtrlTemplate1))
    [all...]
es31fTessellationTests.cpp     [all...]
es31fTessellationGeometryInteractionTests.cpp 263 << glu::TessellationControlSource(getTessellationControlSource())
567 sources << glu::TessellationControlSource(getTessellationControlSource())
    [all...]
es31fNegativeShaderDirectiveTests.cpp 443 << glu::TessellationControlSource(tessControl)
es31fNegativeTessellationTests.cpp 272 glu::TessellationControlSource tessCtrlSource(tcu::StringTemplate(tessControlShaderSource).specialize(args));
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationShaderInputOutputTests.cpp 259 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
409 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
561 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
715 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
vktTessellationFractionalSpacingTests.cpp 415 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
483 programCollection.hlslSources.add("tesc") << glu::TessellationControlSource(src.str());
vktTessellationGeometryPassthroughTests.cpp 175 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
308 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
vktTessellationWindingTests.cpp 259 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
336 programCollection.hlslSources.add("tesc") << glu::TessellationControlSource(src.str());
vktTessellationGeometryPointSizeTests.cpp 221 programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str());
  /external/deqp/external/vulkancts/modules/vulkan/subgroups/
vktSubgroupsBallotOtherTests.cpp 605 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
613 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsBallotTests.cpp 341 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
349 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsBuiltinMaskVarTests.cpp 350 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
358 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsBallotBroadcastTests.cpp 458 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
466 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsShapeTests.cpp 428 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
436 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsShuffleTests.cpp 511 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
519 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsBasicTests.cpp 722 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
730 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
1020 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
1028 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
    [all...]
vktSubgroupsBuiltinVarTests.cpp 546 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
554 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsClusteredTests.cpp 648 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
656 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsQuadTests.cpp 496 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
504 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
vktSubgroupsVoteTests.cpp 571 << glu::TessellationControlSource(src.str()) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
579 << glu::TessellationControlSource("#version 450\nlayout(vertices=1) out;\nvoid main (void) { for(uint i = 0; i < 4; i++) { gl_TessLevelOuter[i] = 1.0f; } }\n");
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 289 struct TessellationControlSource : public ShaderSource
291 TessellationControlSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_TESSELLATION_CONTROL, source_) {}
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderWinding.cpp 117 << glu::TessellationControlSource(specializeShader(1, &tcs))
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 166 sources << glu::TessellationControlSource(getTessellationControlSource(tessGenLevel))

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