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Searched
refs:USAGE_POSITION
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/src/Shader/
VertexShader.cpp
176
setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::
USAGE_POSITION
, 0));
231
output[Pos][0] = Semantic(Shader::
USAGE_POSITION
, 0);
232
output[Pos][1] = Semantic(Shader::
USAGE_POSITION
, 0);
233
output[Pos][2] = Semantic(Shader::
USAGE_POSITION
, 0);
234
output[Pos][3] = Semantic(Shader::
USAGE_POSITION
, 0);
303
if(usage == Shader::
USAGE_POSITION
&& usageIndex == 0)
Shader.hpp
307
USAGE_POSITION
= 0,
Shader.cpp
125
usage =
USAGE_POSITION
;
134
usage =
USAGE_POSITION
;
265
case
USAGE_POSITION
: instructionString += "_position"; break;
[
all
...]
VertexProgram.cpp
607
case Shader::
USAGE_POSITION
:
[
all
...]
Completed in 662 milliseconds