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    Searched refs:USAGE_POSITION (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/Shader/
VertexShader.cpp 176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0));
231 output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0);
232 output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0);
233 output[Pos][2] = Semantic(Shader::USAGE_POSITION, 0);
234 output[Pos][3] = Semantic(Shader::USAGE_POSITION, 0);
303 if(usage == Shader::USAGE_POSITION && usageIndex == 0)
Shader.hpp 307 USAGE_POSITION = 0,
Shader.cpp 125 usage = USAGE_POSITION;
134 usage = USAGE_POSITION;
265 case USAGE_POSITION: instructionString += "_position"; break;
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VertexProgram.cpp 607 case Shader::USAGE_POSITION:
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