/external/swiftshader/src/OpenGL/compiler/ |
glslang_tab.h | 83 VEC2 = 286,
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glslang.l | 159 "vec2" { context->lexAfterType = true; return (VEC2); }
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glslang_tab.cpp | 170 VEC2 = 286, 748 "IVEC4", "VEC2", "VEC3", "VEC4", "UVEC2", "UVEC3", "UVEC4", "MATRIX2", [all...] |
glslang.y | 163 %token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4 UVEC2 UVEC3 UVEC4 [all...] |
glslang_lex.cpp | [all...] |
/external/deqp/framework/randomshaders/ |
rsgToken.hpp | 79 VEC2,
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rsgVariableType.cpp | 224 case 2: str << Token::VEC2; break;
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
glslang_tab.cpp.h | 88 VEC2 = 298,
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Scan.cpp | 365 (*KeywordMap)["vec2"] = VEC2; 794 case VEC2: [all...] |
glslang.y | 126 %token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 I64VEC2 I64VEC3 I64VEC4 UVEC2 UVEC3 UVEC4 U64VEC2 U64VEC3 U64VEC4 VEC2 VEC3 VEC4 [all...] |
glslang_tab.cpp | 165 VEC2 = 298, 880 "VEC2", "VEC3", "VEC4", "MAT2", "MAT3", "MAT4", "CENTROID", "IN", "OUT", [all...] |
/frameworks/native/libs/math/tests/ |
mat_test.cpp | 304 mat2 m2(vec2(2)); 315 mat2 m2(vec2(2)); 338 EXPECT_EQ(mat2(vec2(-1, 0), 339 vec2(0, -1)), m0); 350 mat2 m1(vec2(1, 2), vec2(3, 4)); 351 mat2 m2(vec2(1, 3), vec2(2, 4)); 354 EXPECT_EQ(vec2(1, 4), diag(m1)); 483 #define EXPECT_VEC_EQ(VEC1, VEC2) \ [all...] |