/external/mesa3d/src/compiler/ |
shader_enums.h | 79 VERT_ATTRIB_COLOR0 = 3, 145 #define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
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shader_enums.c | 96 ENUM(VERT_ATTRIB_COLOR0),
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_render.c | 45 [VERT_ATTRIB_COLOR0] = {
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nv20_render.c | 50 [VERT_ATTRIB_COLOR0] = {
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nouveau_swtnl_t.c | 73 [VERT_ATTRIB_COLOR0] = {
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nouveau_vbo_t.c | 170 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
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/external/mesa3d/src/mesa/main/ |
rastpos.c | 456 ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); 692 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); 694 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); 696 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); 698 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
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getstring.c | 236 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
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enable.c | 80 var = &vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled; 356 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); [all...] |
api_arrayelt.c | [all...] |
ffvertex_prog.c | 872 return register_input(p, VERT_ATTRIB_COLOR0); [all...] |
context.c | 432 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); [all...] |
ff_fragment_shader.cpp | 536 return get_current_attrib(p, VERT_ATTRIB_COLOR0); [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_cb_feedback.c | 106 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
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st_cb_rasterpos.c | 157 VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
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st_cb_drawtex.c | 190 const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
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st_cb_bitmap.c | 213 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); 214 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color); 216 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
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/external/mesa3d/src/mesa/tnl/ |
t_context.c | 212 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
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t_vb_program.c | 433 VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_maos_vbtmp.h | 129 col = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
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/external/mesa3d/prebuilt-intermediates/main/ |
get_hash.h | 122 { GL_CURRENT_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current }, 168 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA }, 170 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA }, 171 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA }, 184 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA }, [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tcl.c | 393 map_rev_fixed[4] = VERT_ATTRIB_COLOR0;
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r200_vertprog.c | 512 vp->inputs[VERT_ATTRIB_COLOR0] = 2; 513 vp->inputmap_rev[4] = VERT_ATTRIB_COLOR0; [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 441 (idx == VERT_ATTRIB_COLOR0 || [all...] |
/external/mesa3d/src/compiler/glsl/ |
builtin_variables.cpp | [all...] |