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    Searched refs:ValidateReadBuffer (Results 1 - 7 of 7) sorted by null

  /external/deqp/external/openglcts/modules/gl/
gl4cShaderImageLoadStoreTests.cpp 240 bool ValidateReadBuffer(int x, int y, int w, int h, const vec4& expected)
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gl4cShaderImageSizeTests.cpp 199 bool ValidateReadBuffer(int x, int y, int w, int h, const vec4& expected)
966 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1)))
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gl4cShaderStorageBufferObjectTests.cpp 380 bool ValidateReadBuffer(int x, int y, int w, int h, const vec3& expected)
639 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0));
1062 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0));
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gl4cShaderAtomicCountersTests.cpp 86 long ValidateReadBuffer(const Vec4& expected)
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gl4cComputeShaderTests.cpp 280 bool ValidateReadBuffer(int x, int y, int w, int h, const vec4& expected)
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  /external/deqp/external/openglcts/modules/gles31/
es31cComputeShaderTests.cpp 268 bool ValidateReadBuffer(int x, int y, int w, int h, const vec4& expected)
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es31cShaderAtomicCountersTests.cpp 97 long ValidateReadBuffer(const Vec4& expected)
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