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Searched
refs:ValueAccess
(Results
1 - 6
of
6
) sorted by null
/external/deqp/framework/randomshaders/
rsgVariableValue.hpp
119
Scalar* m_value; // \note Non-const internal pointer is used so that
ValueAccess
can extend this class with RW access
195
typedef StridedValueAccess<1>
ValueAccess
;
246
ValueAccess
getMin (void) { return
ValueAccess
(*m_type, m_min); }
247
ValueAccess
getMax (void) { return
ValueAccess
(*m_type, m_max); }
282
ValueAccess
getMin (void) { return
ValueAccess
(m_type, getMinPtr()); }
283
ValueAccess
getMax (void) { return
ValueAccess
(m_type, getMaxPtr());
[
all
...]
rsgShader.cpp
63
ValueAccess
(variable->getType(), &m_min[0]) = valueRange.getMin().value();
64
ValueAccess
(variable->getType(), &m_max[0]) = valueRange.getMax().value();
rsgProgramExecutor.cpp
50
ValueAccess
getValue (const VariableType& type, int vtxNdx);
62
ValueAccess
VaryingStorage::getValue (const VariableType& type, int vtxNdx)
64
return
ValueAccess
(type, &m_value[type.getScalarSize()*vtxNdx]);
160
void copyVarying (
ValueAccess
dst, ConstStridedValueAccess<Stride> src, int compNdx)
270
ValueAccess
varyingAccess = dst->getValue(output->getType(), vtxNdx);
rsgShaderGenerator.cpp
148
ValueAccess
min = valueRange.component(elemNdx).getMin();
149
ValueAccess
max = valueRange.component(elemNdx).getMax();
rsgExpression.cpp
586
// \todo [2011-03-26 pyry] Provide this in
ValueAccess
?
592
template <typename T> T& getValueAccessValue (
ValueAccess
access);
593
template<> inline float& getValueAccessValue<float> (
ValueAccess
access) { return access.asFloat(); }
594
template<> inline int& getValueAccessValue<int> (
ValueAccess
access) { return access.asInt(); }
595
template<> inline bool& getValueAccessValue<bool> (
ValueAccess
access) { return access.asBool(); }
[
all
...]
rsgUtils.cpp
57
void computeRandomValue (de::Random& rnd,
ValueAccess
dst, ConstValueRangeAccess valueRange)
Completed in 1247 milliseconds