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  /external/deqp/framework/opengl/
gluDrawUtil.hpp 143 struct VertexArrayBinding
148 VertexArrayBinding (const BindingPoint& binding_, const VertexArrayPointer& pointer_)
154 VertexArrayBinding (void)
198 void draw (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback = DE_NULL);
200 void drawFromUserPointers (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback = DE_NULL);
201 void drawFromBuffers (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback = DE_NULL);
202 void drawFromVAOBuffers (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback = DE_NULL);
241 // Shorthands for VertexArrayBinding
246 inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElements, int stride, const DATATYPE* data) \
248 return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, (…)
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gluDrawUtil.cpp 113 VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, Type type = TYPE_PLANAR);
232 *out = VertexArrayBinding(BindingPoint(location + binding.location), cur->pointer);
275 static void appendAttributeNonStrided (VertexBufferLayout& layout, const VertexArrayBinding& va)
339 VertexBuffer::VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, Type type)
389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray)
432 static void disableVertexArrays (const glw::Functions& gl, const std::vector<VertexArrayBinding>& bindings)
434 for (std::vector<VertexArrayBinding>::const_iterator vaIter = bindings.begin(); vaIter != bindings.end(); ++vaIter)
454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives)
495 void drawFromUserPointers (const RenderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const PrimitiveList& primitives, DrawUtilCallback* callback)
498 std::vector<VertexArrayBinding> bindingsWithLocations
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  /external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp 79 static void computeVertexLayout (const vector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, int* stride)
99 for (vector<glu::VertexArrayBinding>::iterator vaIter = layout->begin(); vaIter != layout->end(); ++vaIter)
114 const std::vector<glu::VertexArrayBinding>& getLayout (void) const { return m_layout; }
117 const glu::VertexArrayBinding& getLayoutEntry (int ndx) const { return m_layout[ndx]; }
121 std::vector<glu::VertexArrayBinding> m_layout;
131 static inline glu::VertexArrayBinding getEntryWithPointer (const VertexDataStorage& data, int ndx)
133 const glu::VertexArrayBinding& entry = data.getLayoutEntry(ndx);
134 return glu::VertexArrayBinding(entry.binding, glu::VertexArrayPointer(entry.pointer.componentType,
315 const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx);
543 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx)
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glsSamplerObjectTest.cpp 325 glu::VertexArrayBinding vertexArrays[] =
327 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
342 glu::VertexArrayBinding vertexArrays[] =
344 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D))
359 glu::VertexArrayBinding vertexArrays[] =
361 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube))
822 glu::VertexArrayBinding vertexArrays[] =
824 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
839 glu::VertexArrayBinding vertexArrays[] =
841 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVER (…)
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glsFragmentOpUtil.cpp 192 std::vector<glu::VertexArrayBinding> vertexArrays;
glsTextureTestUtil.cpp 474 const glu::VertexArrayBinding vertexArrays[] =
  /external/deqp/external/openglcts/modules/common/
glcFragDepthTests.cpp 186 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]);
192 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]);
222 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]),
339 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]),
374 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]);
glcSampleVariablesTests.cpp 371 glu::VertexArrayBinding vertexArrays[] = {
452 glu::VertexArrayBinding vertexArrays[] = {
672 glu::VertexArrayBinding vertexArrays[] = {
756 glu::VertexArrayBinding vertexArrays[] = {
glcShaderMultisampleInterpolationTests.cpp 401 glu::VertexArrayBinding vertexArrays[] = {
466 glu::VertexArrayBinding vertexArrays[] = {
glcShaderIntegerMixTests.cpp 474 glu::VertexArrayBinding vertexArrays[] = {
  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]);
182 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]);
221 glu::VertexArrayBinding vertexArrays[] =
349 glu::VertexArrayBinding vertexArrays[] =
389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]);
es3fShaderFragDataTests.cpp 171 const glu::VertexArrayBinding vertexArrays[] =
272 const glu::VertexArrayBinding vertexArrays[] =
es3fShaderBuiltinVarTests.cpp 338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
537 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]);
653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
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es3fShaderPrecisionTests.cpp 345 vector<glu::VertexArrayBinding> vertexArrays;
561 vector<glu::VertexArrayBinding> vertexArrays;
755 vector<glu::VertexArrayBinding> vertexArrays;
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es3fShaderMetamorphicTests.cpp 126 glu::VertexArrayBinding posBinding = glu::va::Float("coord2d", 2, 6, 0, &positions[0]);
  /external/deqp/external/openglcts/modules/gl/
gl4cPostDepthCoverageTests.cpp 349 glu::VertexArrayBinding vertexArraysNear[] = { glu::va::Float("vertex", 3, 3, 0, verticesNear),
352 glu::VertexArrayBinding vertexArraysFar[] = { glu::va::Float("vertex", 3, 3, 0, verticesFar),
355 glu::VertexArrayBinding vertexArraysPost[] = { glu::va::Float("vertex", 3, 4, 0, verticesPost),
gl4cES31CompatibilitySampleVariablesTests.cpp 369 glu::VertexArrayBinding vertexArrays[] = {
450 glu::VertexArrayBinding vertexArrays[] = {
674 glu::VertexArrayBinding vertexArrays[] = {
757 glu::VertexArrayBinding vertexArrays[] = {
gl4cShaderAtomicCounterOpsTests.cpp 267 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) };
357 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position),
gl4cShaderBallotTests.cpp 212 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) };
298 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position),
gl4cShaderGroupVoteTests.cpp 150 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position),
  /external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp 319 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
412 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
512 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]);
625 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
es2fShaderFragDataTests.cpp 171 const glu::VertexArrayBinding vertexArrays[] =
  /external/deqp/external/openglcts/modules/gles31/
es31cSampleShadingTests.cpp 321 glu::VertexArrayBinding vertexArrays[] = {
384 glu::VertexArrayBinding vertexArrays[] = {
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 279 vector<glu::VertexArrayBinding> vertexArrays;
  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 157 const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr());
236 const glu::VertexArrayBinding vertexArrays[] =
301 const glu::VertexArrayBinding vertexArrays[] =
360 const glu::VertexArrayBinding vertexArrays[] =
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