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    Searched refs:_EnabledCoordUnits (Results 1 - 14 of 14) sorted by null

  /external/mesa3d/src/mesa/swrast/
s_triangle.c 80 assert(ctx->Texture._EnabledCoordUnits == 0);\
106 assert(ctx->Texture._EnabledCoordUnits == 0); \
274 const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
413 ctx->Texture._EnabledCoordUnits = 0x0;
520 ctx->Texture._EnabledCoordUnits = texEnableSave;
678 const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
679 ctx->Texture._EnabledCoordUnits = 0;
792 ctx->Texture._EnabledCoordUnits = texEnableSave;
    [all...]
s_aatriangle.c 286 if (ctx->Texture._EnabledCoordUnits != 0
s_lines.c 237 else if (ctx->Texture._EnabledCoordUnits
s_span.c 474 = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1;
479 if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
    [all...]
s_aaline.c 483 if (ctx->Texture._EnabledCoordUnits != 0
s_context.c 527 attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0);
s_drawpix.c 209 ctx->Texture._EnabledCoordUnits ||
s_texfilter.c     [all...]
  /external/mesa3d/src/mesa/main/
texstate.c 483 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
601 ctx->Texture._EnabledCoordUnits |=
680 ctx->Texture._EnabledCoordUnits |= 1 << unit;
721 ctx->Texture._EnabledCoordUnits = 0x0;
ff_fragment_shader.cpp 410 mask = ctx->Texture._EnabledCoordUnits;
    [all...]
ffvertex_prog.c 239 mask = ctx->Texture._EnabledCoordUnits | ctx->Texture._TexGenEnabled
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/tnl/
t_context.c 159 if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_vbo_t.c 175 if (ctx->Texture._EnabledCoordUnits & (1 << i))

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