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    Searched refs:__GLX_SINGLE_BEGIN (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/glx/
single2.c 139 __GLX_SINGLE_BEGIN(X_GLsop_GetError, 0);
326 __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv, 4);
377 __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev, 4);
428 __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv, 4);
479 __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv, 4);
532 __GLX_SINGLE_BEGIN(X_GLsop_Flush, 0);
548 __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer, 8);
565 __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer, 4);
583 __GLX_SINGLE_BEGIN(X_GLsop_RenderMode, 4);
619 __GLX_SINGLE_BEGIN(X_GLsop_Finish, 0)
    [all...]
packsingle.h 45 ** used, but instead the code in __GLX_SINGLE_BEGIN issues its own store
66 #define __GLX_SINGLE_BEGIN(opcode,bytes) \
singlepix.c 51 __GLX_SINGLE_BEGIN(X_GLsop_GetSeparableFilter, __GLX_PAD(13));
indirect_texture_compression.c 51 __GLX_SINGLE_BEGIN(X_GLsop_GetCompressedTexImage, 8);

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