HomeSort by relevance Sort by last modified time
    Searched refs:activationRadius (Results 1 - 3 of 3) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java 90 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius)
91 || gameObject.activationRadius == -1) {
119 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius)
120 || gameObject.activationRadius == -1) {
GameObject.java 45 public float activationRadius;
109 activationRadius = 0;
GameObjectFactory.java 696 object.activationRadius = mAlwaysActive;
    [all...]

Completed in 68 milliseconds