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Searched
refs:allocateTexture
(Results
1 - 11
of
11
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
DebugSystem.java
39
mRedBoxTexture = library.
allocateTexture
(R.drawable.debug_box_red);
40
mBlueBoxTexture = library.
allocateTexture
(R.drawable.debug_box_blue);
41
mOutlineBoxTexture = library.
allocateTexture
(R.drawable.debug_box_outline);
42
mRedCircleTexture = library.
allocateTexture
(R.drawable.debug_circle_red);
43
mBlueCircleTexture = library.
allocateTexture
(R.drawable.debug_circle_blue);
44
mOutlineCircleTexture = library.
allocateTexture
(R.drawable.debug_circle_outline);
Game.java
169
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
171
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
173
hud.setFadeTexture(longTermTextureLibrary.
allocateTexture
(R.drawable.black));
175
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
177
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
179
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
181
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
183
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
185
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
187
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
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...]
GameObjectFactory.java
317
textureLibrary.
allocateTexture
(R.drawable.dust01);
318
textureLibrary.
allocateTexture
(R.drawable.dust02);
319
textureLibrary.
allocateTexture
(R.drawable.dust03);
320
textureLibrary.
allocateTexture
(R.drawable.dust04);
321
textureLibrary.
allocateTexture
(R.drawable.dust05);
323
textureLibrary.
allocateTexture
(R.drawable.effect_energyball01);
324
textureLibrary.
allocateTexture
(R.drawable.effect_energyball02);
325
textureLibrary.
allocateTexture
(R.drawable.effect_energyball03);
326
textureLibrary.
allocateTexture
(R.drawable.effect_energyball04);
328
textureLibrary.
allocateTexture
(R.drawable.effect_explosion_small01)
[
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...]
LevelBuilder.java
98
textureLibrary.
allocateTexture
(backgroundResource));
156
TiledVertexGrid bg = new TiledVertexGrid(textureLibrary.
allocateTexture
(tileMapIndex),
TextureLibrary.java
34
* requesting parties via
allocateTexture
(). However, the texture data itself is not immediately
72
public Texture
allocateTexture
(int resourceID) {
83
Texture texture =
allocateTexture
(resourceID);
/external/deqp/modules/glshared/
glsMemoryStressCase.cpp
451
void
allocateTexture
(de::Random& rnd);
510
allocateTexture
(rnd);
522
allocateTexture
(rnd);
580
void MemObjectAllocator::
allocateTexture
(de::Random& rnd)
/external/deqp/external/openglcts/modules/gl/
gl4cSparseTexture2Tests.hpp
156
virtual bool
allocateTexture
(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
gl4cSparseTextureTests.hpp
246
virtual bool
allocateTexture
(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
gl4cSparseTextureTests.cpp
[
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...]
gl4cSparseTextureClampTests.cpp
644
allocateTexture
(gl, target, format, texture, 3);
[
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...]
gl4cSparseTexture2Tests.cpp
950
bool SparseTexture2CommitmentTestCase::
allocateTexture
(const Functions& gl, GLint target, GLint format, GLuint& texture,
[
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Completed in 263 milliseconds