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  /external/replicaisland/src/com/replica/replicaisland/
DebugSystem.java 39 mRedBoxTexture = library.allocateTexture(R.drawable.debug_box_red);
40 mBlueBoxTexture = library.allocateTexture(R.drawable.debug_box_blue);
41 mOutlineBoxTexture = library.allocateTexture(R.drawable.debug_box_outline);
42 mRedCircleTexture = library.allocateTexture(R.drawable.debug_circle_red);
43 mBlueCircleTexture = library.allocateTexture(R.drawable.debug_circle_blue);
44 mOutlineCircleTexture = library.allocateTexture(R.drawable.debug_circle_outline);
Game.java 169 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
171 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black));
175 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
177 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
179 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
181 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
183 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
185 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
187 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
    [all...]
GameObjectFactory.java 317 textureLibrary.allocateTexture(R.drawable.dust01);
318 textureLibrary.allocateTexture(R.drawable.dust02);
319 textureLibrary.allocateTexture(R.drawable.dust03);
320 textureLibrary.allocateTexture(R.drawable.dust04);
321 textureLibrary.allocateTexture(R.drawable.dust05);
323 textureLibrary.allocateTexture(R.drawable.effect_energyball01);
324 textureLibrary.allocateTexture(R.drawable.effect_energyball02);
325 textureLibrary.allocateTexture(R.drawable.effect_energyball03);
326 textureLibrary.allocateTexture(R.drawable.effect_energyball04);
328 textureLibrary.allocateTexture(R.drawable.effect_explosion_small01)
    [all...]
LevelBuilder.java 98 textureLibrary.allocateTexture(backgroundResource));
156 TiledVertexGrid bg = new TiledVertexGrid(textureLibrary.allocateTexture(tileMapIndex),
TextureLibrary.java 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately
72 public Texture allocateTexture(int resourceID) {
83 Texture texture = allocateTexture(resourceID);
  /external/deqp/modules/glshared/
glsMemoryStressCase.cpp 451 void allocateTexture (de::Random& rnd);
510 allocateTexture(rnd);
522 allocateTexture(rnd);
580 void MemObjectAllocator::allocateTexture (de::Random& rnd)
  /external/deqp/external/openglcts/modules/gl/
gl4cSparseTexture2Tests.hpp 156 virtual bool allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
gl4cSparseTextureTests.hpp 246 virtual bool allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
gl4cSparseTextureTests.cpp     [all...]
gl4cSparseTextureClampTests.cpp 644 allocateTexture(gl, target, format, texture, 3);
    [all...]
gl4cSparseTexture2Tests.cpp 950 bool SparseTexture2CommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture,
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