/external/freetype/include/freetype/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/prebuilts/misc/darwin-x86_64/freetype/include/freetype2/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/ImageMagick/PerlMagick/demo/ |
annotate.pl | 12 for ($angle=0; $angle < 360; $angle+=30) 16 print "angle $angle\n"; 24 undercolor=>'yellow',rotate=>$angle); 25 $label->Annotate(text=>"North",gravity=>"North",y=>$y,rotate=>$angle); 27 rotate=>$angle); 28 $label->Annotate(text=>"West",gravity=>"West",x=>$x,rotate=>$angle); 29 $label->Annotate(text=>"Center",gravity=>"Center",rotate=>$angle); [all...] |
composite.pl | 15 for ($angle=0; $angle < 360; $angle+=30) 19 print "angle $angle\n"; 28 rotate=>$angle); 29 $thumbnail->Composite(image=>$smile,gravity=>"North",y=>$y,rotate=>$angle); 31 rotate=>$angle); 32 $thumbnail->Composite(image=>$smile,gravity=>"West",x=>$x,rotate=>$angle); 33 $thumbnail->Composite(image=>$smile,gravity=>"Center",rotate=>$angle); [all...] |
/external/ImageMagick/Magick++/demo/ |
gravity.cpp | 56 for ( int angle = 0; angle < 360; angle += 30 ) 58 cout << "angle " << angle << endl; 60 pic.annotate( "NorthWest", Geometry(0,0,x,y), NorthWestGravity, angle ); 61 pic.annotate( "North", Geometry(0,0,0,y), NorthGravity, angle ); 62 pic.annotate( "NorthEast", Geometry(0,0,x,y), NorthEastGravity, angle ); 63 pic.annotate( "East", Geometry(0,0,x,0), EastGravity, angle ); 64 pic.annotate( "Center", Geometry(0,0,0,0), CenterGravity, angle ); [all...] |
/external/freetype/src/autofit/ |
afangles.c | 33 * The trick here is to realize that we don't need a very accurate angle 35 * only compare the sign of angle differences, or check whether its 48 AF_Angle angle; 61 angle = 0; 64 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay ); 67 if ( angle >= 0 ) 68 angle = AF_ANGLE_PI - angle; 70 angle = -AF_ANGLE_PI - angle; 127 AF_Angle angle; local [all...] |
/external/vulkan-validation-layers/libs/glm/gtx/ |
fast_trigonometry.hpp | 57 GLM_FUNC_DECL T fastSin(const T& angle); 63 GLM_FUNC_DECL T fastCos(const T& angle); 69 GLM_FUNC_DECL T fastTan(const T& angle); 75 GLM_FUNC_DECL T fastAsin(const T& angle); 81 GLM_FUNC_DECL T fastAcos(const T& angle); 93 GLM_FUNC_DECL T fastAtan(const T& angle);
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rotate_vector.hpp | 60 T const & angle); 67 T const & angle, 75 T const & angle, 83 T const & angle); 90 T const & angle); 97 T const & angle); 104 T const & angle); 111 T const & angle); 118 T const & angle);
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rotate_normalized_axis.hpp | 57 /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. 60 /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. 65 /// @see - rotate(T angle, T x, T y, T z) 66 /// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) 67 /// @see - rotate(T angle, detail::tvec3<T, P> const & v) 71 T const & angle, 74 /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. 77 /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise [all...] |
/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/ |
fast_trigonometry.hpp | 57 GLM_FUNC_DECL T fastSin(const T& angle); 63 GLM_FUNC_DECL T fastCos(const T& angle); 69 GLM_FUNC_DECL T fastTan(const T& angle); 75 GLM_FUNC_DECL T fastAsin(const T& angle); 81 GLM_FUNC_DECL T fastAcos(const T& angle); 93 GLM_FUNC_DECL T fastAtan(const T& angle);
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rotate_vector.hpp | 60 T const & angle); 67 T const & angle, 75 T const & angle, 83 T const & angle); 90 T const & angle); 97 T const & angle); 104 T const & angle); 111 T const & angle); 118 T const & angle);
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rotate_normalized_axis.hpp | 57 /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. 60 /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. 65 /// @see - rotate(T angle, T x, T y, T z) 66 /// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) 67 /// @see - rotate(T angle, detail::tvec3<T, P> const & v) 71 T const & angle, 74 /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. 77 /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise [all...] |
/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowFloatMath.java | 37 public static float sin(float angle) { 38 return (float) Math.sin(angle); 42 public static float cos(float angle) { 43 return (float) Math.cos(angle);
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
ShadowFloatMath.java | 37 public static float sin(float angle) { 38 return (float) Math.sin(angle); 42 public static float cos(float angle) { 43 return (float) Math.cos(angle);
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/frameworks/base/core/java/android/util/ |
FloatMath.java | 65 * @param angle to compute the cosine of, in radians 66 * @return the sine of angle 69 public static float sin(float angle) { 70 return (float) Math.sin(angle); 76 * @param angle to compute the cosine of, in radians 77 * @return the cosine of angle 80 public static float cos(float angle) { 81 return (float) Math.cos(angle);
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/external/libxcam/xcore/base/ |
xcam_common.h | 105 format_angle (float angle) 107 if (angle < 0.0f) 108 angle += 360.0f; 109 if (angle >= 360.0f) 110 angle -= 360.0f; 112 XCAM_ASSERT (angle >= 0.0f && angle < 360.0f); 113 return angle;
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/external/vulkan-validation-layers/libs/glm/detail/ |
func_trigonometric.hpp | 28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 30 /// @defgroup core_func_trigonometric Angle and Trigonometry Functions 33 /// Function parameters specified as angle are assumed to be in units of radians. 53 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 62 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 72 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 74 GLM_FUNC_DECL genType sin(genType const & angle); 82 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 84 GLM_FUNC_DECL genType cos(genType const & angle); 91 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a [all...] |
/external/vulkan-validation-layers/libs/glm/gtc/ |
reciprocal.hpp | 58 GLM_FUNC_DECL genType sec(genType const & angle); 65 GLM_FUNC_DECL genType csc(genType const & angle); 72 GLM_FUNC_DECL genType cot(genType const & angle); 96 GLM_FUNC_DECL genType sech(genType const & angle); 102 GLM_FUNC_DECL genType csch(genType const & angle); 108 GLM_FUNC_DECL genType coth(genType const & angle);
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/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/ |
func_trigonometric.hpp | 28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 30 /// @defgroup core_func_trigonometric Angle and Trigonometry Functions 33 /// Function parameters specified as angle are assumed to be in units of radians. 53 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 62 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 72 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 74 GLM_FUNC_DECL genType sin(genType const & angle); 82 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> 84 GLM_FUNC_DECL genType cos(genType const & angle); 91 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a [all...] |
/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtc/ |
reciprocal.hpp | 58 GLM_FUNC_DECL genType sec(genType const & angle); 65 GLM_FUNC_DECL genType csc(genType const & angle); 72 GLM_FUNC_DECL genType cot(genType const & angle); 96 GLM_FUNC_DECL genType sech(genType const & angle); 102 GLM_FUNC_DECL genType csch(genType const & angle); 108 GLM_FUNC_DECL genType coth(genType const & angle);
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/external/skia/src/pathops/ |
SkPathOpsCommon.cpp | 38 // find first angle, initialize winding to computed fWindSum 40 const SkOpAngle* angle = segment->spanToAngle(start, end); local 41 if (!angle) { 46 const SkOpAngle* firstAngle = angle; 51 angle = angle->next(); 52 if (!angle) { 55 unorderable |= angle->unorderable(); 56 if ((computeWinding = unorderable || (angle == firstAngle && loop))) { 59 loop |= angle == firstAngle 127 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); local [all...] |
/external/skqp/src/pathops/ |
SkPathOpsCommon.cpp | 38 // find first angle, initialize winding to computed fWindSum 40 const SkOpAngle* angle = segment->spanToAngle(start, end); local 41 if (!angle) { 46 const SkOpAngle* firstAngle = angle; 51 angle = angle->next(); 52 if (!angle) { 55 unorderable |= angle->unorderable(); 56 if ((computeWinding = unorderable || (angle == firstAngle && loop))) { 59 loop |= angle == firstAngle 127 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
Layer.java | 45 public void setAngle(float angle) { 46 // normalize the angle 48 while (angle >= twopi) angle -= twopi; 49 while (angle < 0f) angle += twopi; 50 // mAngle = angle; 52 float sin = (float)Math.sin(angle); 53 float cos = (float)Math.cos(angle);
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/external/freetype/src/tools/ |
cordic.py | 17 angle = math.atan(x) # arctangent variable 18 angle2 = round(angle*scale) # arctangent in FT_Angle units
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/external/webrtc/webrtc/modules/audio_processing/beamformer/ |
covariance_matrix_generator.h | 25 // The target angle is assumed to be 0. 30 // The covariance matrix of a source at the given angle. 32 float angle, 42 // the given angle. 48 float angle,
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