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  /external/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /prebuilts/misc/darwin-x86_64/freetype/include/freetype2/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/ImageMagick/PerlMagick/demo/
annotate.pl 12 for ($angle=0; $angle < 360; $angle+=30)
16 print "angle $angle\n";
24 undercolor=>'yellow',rotate=>$angle);
25 $label->Annotate(text=>"North",gravity=>"North",y=>$y,rotate=>$angle);
27 rotate=>$angle);
28 $label->Annotate(text=>"West",gravity=>"West",x=>$x,rotate=>$angle);
29 $label->Annotate(text=>"Center",gravity=>"Center",rotate=>$angle);
    [all...]
composite.pl 15 for ($angle=0; $angle < 360; $angle+=30)
19 print "angle $angle\n";
28 rotate=>$angle);
29 $thumbnail->Composite(image=>$smile,gravity=>"North",y=>$y,rotate=>$angle);
31 rotate=>$angle);
32 $thumbnail->Composite(image=>$smile,gravity=>"West",x=>$x,rotate=>$angle);
33 $thumbnail->Composite(image=>$smile,gravity=>"Center",rotate=>$angle);
    [all...]
  /external/ImageMagick/Magick++/demo/
gravity.cpp 56 for ( int angle = 0; angle < 360; angle += 30 )
58 cout << "angle " << angle << endl;
60 pic.annotate( "NorthWest", Geometry(0,0,x,y), NorthWestGravity, angle );
61 pic.annotate( "North", Geometry(0,0,0,y), NorthGravity, angle );
62 pic.annotate( "NorthEast", Geometry(0,0,x,y), NorthEastGravity, angle );
63 pic.annotate( "East", Geometry(0,0,x,0), EastGravity, angle );
64 pic.annotate( "Center", Geometry(0,0,0,0), CenterGravity, angle );
    [all...]
  /external/freetype/src/autofit/
afangles.c 33 * The trick here is to realize that we don't need a very accurate angle
35 * only compare the sign of angle differences, or check whether its
48 AF_Angle angle;
61 angle = 0;
64 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
67 if ( angle >= 0 )
68 angle = AF_ANGLE_PI - angle;
70 angle = -AF_ANGLE_PI - angle;
127 AF_Angle angle; local
    [all...]
  /external/vulkan-validation-layers/libs/glm/gtx/
fast_trigonometry.hpp 57 GLM_FUNC_DECL T fastSin(const T& angle);
63 GLM_FUNC_DECL T fastCos(const T& angle);
69 GLM_FUNC_DECL T fastTan(const T& angle);
75 GLM_FUNC_DECL T fastAsin(const T& angle);
81 GLM_FUNC_DECL T fastAcos(const T& angle);
93 GLM_FUNC_DECL T fastAtan(const T& angle);
rotate_vector.hpp 60 T const & angle);
67 T const & angle,
75 T const & angle,
83 T const & angle);
90 T const & angle);
97 T const & angle);
104 T const & angle);
111 T const & angle);
118 T const & angle);
rotate_normalized_axis.hpp 57 /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
60 /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
65 /// @see - rotate(T angle, T x, T y, T z)
66 /// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z)
67 /// @see - rotate(T angle, detail::tvec3<T, P> const & v)
71 T const & angle,
74 /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
77 /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise
    [all...]
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/
fast_trigonometry.hpp 57 GLM_FUNC_DECL T fastSin(const T& angle);
63 GLM_FUNC_DECL T fastCos(const T& angle);
69 GLM_FUNC_DECL T fastTan(const T& angle);
75 GLM_FUNC_DECL T fastAsin(const T& angle);
81 GLM_FUNC_DECL T fastAcos(const T& angle);
93 GLM_FUNC_DECL T fastAtan(const T& angle);
rotate_vector.hpp 60 T const & angle);
67 T const & angle,
75 T const & angle,
83 T const & angle);
90 T const & angle);
97 T const & angle);
104 T const & angle);
111 T const & angle);
118 T const & angle);
rotate_normalized_axis.hpp 57 /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
60 /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
65 /// @see - rotate(T angle, T x, T y, T z)
66 /// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z)
67 /// @see - rotate(T angle, detail::tvec3<T, P> const & v)
71 T const & angle,
74 /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
77 /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise
    [all...]
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowFloatMath.java 37 public static float sin(float angle) {
38 return (float) Math.sin(angle);
42 public static float cos(float angle) {
43 return (float) Math.cos(angle);
  /external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
ShadowFloatMath.java 37 public static float sin(float angle) {
38 return (float) Math.sin(angle);
42 public static float cos(float angle) {
43 return (float) Math.cos(angle);
  /frameworks/base/core/java/android/util/
FloatMath.java 65 * @param angle to compute the cosine of, in radians
66 * @return the sine of angle
69 public static float sin(float angle) {
70 return (float) Math.sin(angle);
76 * @param angle to compute the cosine of, in radians
77 * @return the cosine of angle
80 public static float cos(float angle) {
81 return (float) Math.cos(angle);
  /external/libxcam/xcore/base/
xcam_common.h 105 format_angle (float angle)
107 if (angle < 0.0f)
108 angle += 360.0f;
109 if (angle >= 360.0f)
110 angle -= 360.0f;
112 XCAM_ASSERT (angle >= 0.0f && angle < 360.0f);
113 return angle;
  /external/vulkan-validation-layers/libs/glm/detail/
func_trigonometric.hpp 28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
30 /// @defgroup core_func_trigonometric Angle and Trigonometry Functions
33 /// Function parameters specified as angle are assumed to be in units of radians.
53 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
62 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
72 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
74 GLM_FUNC_DECL genType sin(genType const & angle);
82 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
84 GLM_FUNC_DECL genType cos(genType const & angle);
91 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a
    [all...]
  /external/vulkan-validation-layers/libs/glm/gtc/
reciprocal.hpp 58 GLM_FUNC_DECL genType sec(genType const & angle);
65 GLM_FUNC_DECL genType csc(genType const & angle);
72 GLM_FUNC_DECL genType cot(genType const & angle);
96 GLM_FUNC_DECL genType sech(genType const & angle);
102 GLM_FUNC_DECL genType csch(genType const & angle);
108 GLM_FUNC_DECL genType coth(genType const & angle);
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/detail/
func_trigonometric.hpp 28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
30 /// @defgroup core_func_trigonometric Angle and Trigonometry Functions
33 /// Function parameters specified as angle are assumed to be in units of radians.
53 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
62 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
72 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
74 GLM_FUNC_DECL genType sin(genType const & angle);
82 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
84 GLM_FUNC_DECL genType cos(genType const & angle);
91 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a
    [all...]
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtc/
reciprocal.hpp 58 GLM_FUNC_DECL genType sec(genType const & angle);
65 GLM_FUNC_DECL genType csc(genType const & angle);
72 GLM_FUNC_DECL genType cot(genType const & angle);
96 GLM_FUNC_DECL genType sech(genType const & angle);
102 GLM_FUNC_DECL genType csch(genType const & angle);
108 GLM_FUNC_DECL genType coth(genType const & angle);
  /external/skia/src/pathops/
SkPathOpsCommon.cpp 38 // find first angle, initialize winding to computed fWindSum
40 const SkOpAngle* angle = segment->spanToAngle(start, end); local
41 if (!angle) {
46 const SkOpAngle* firstAngle = angle;
51 angle = angle->next();
52 if (!angle) {
55 unorderable |= angle->unorderable();
56 if ((computeWinding = unorderable || (angle == firstAngle && loop))) {
59 loop |= angle == firstAngle
127 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); local
    [all...]
  /external/skqp/src/pathops/
SkPathOpsCommon.cpp 38 // find first angle, initialize winding to computed fWindSum
40 const SkOpAngle* angle = segment->spanToAngle(start, end); local
41 if (!angle) {
46 const SkOpAngle* firstAngle = angle;
51 angle = angle->next();
52 if (!angle) {
55 unorderable |= angle->unorderable();
56 if ((computeWinding = unorderable || (angle == firstAngle && loop))) {
59 loop |= angle == firstAngle
127 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); local
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Layer.java 45 public void setAngle(float angle) {
46 // normalize the angle
48 while (angle >= twopi) angle -= twopi;
49 while (angle < 0f) angle += twopi;
50 // mAngle = angle;
52 float sin = (float)Math.sin(angle);
53 float cos = (float)Math.cos(angle);
  /external/freetype/src/tools/
cordic.py 17 angle = math.atan(x) # arctangent variable
18 angle2 = round(angle*scale) # arctangent in FT_Angle units
  /external/webrtc/webrtc/modules/audio_processing/beamformer/
covariance_matrix_generator.h 25 // The target angle is assumed to be 0.
30 // The covariance matrix of a source at the given angle.
32 float angle,
42 // the given angle.
48 float angle,

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