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    Searched refs:attachTexture (Results 1 - 6 of 6) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcViewportArrayTests.hpp 90 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
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glcViewportArrayTests.cpp 192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width,
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  /external/deqp/external/openglcts/modules/gl/
gl4cShaderSubroutineTests.hpp 68 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
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gl4cShadingLanguage420PackTests.hpp 198 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
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gl4cShaderSubroutineTests.cpp 140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width,
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gl4cShadingLanguage420PackTests.cpp     [all...]

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