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  /external/vulkan-validation-layers/demos/smoke/
Game.h 57 virtual void attach_shell(Shell &shell) { shell_ = &shell; } function in class:Game
Smoke.h 40 void attach_shell(Shell &sh);
124 // called by attach_shell
Smoke.cpp 89 void Smoke::attach_shell(Shell &sh) { function in class:Smoke
90 Game::attach_shell(sh);
Shell.cpp 217 // initialize ctx_.{surface,format} before attach_shell
220 game_.attach_shell(*this);

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