/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderImageSizeTests.cpp | 238 GLint attached_shaders; local 239 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 241 if (attached_shaders > 0) 243 std::vector<GLuint> shaders(attached_shaders); 244 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 246 for (GLint i = 0; i < attached_shaders; ++i) 528 GLint attached_shaders; local 529 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 531 if (attached_shaders > 0) 533 std::vector<GLuint> shaders(attached_shaders); [all...] |
gl4cTextureGatherTests.cpp | 173 GLint attached_shaders; local 174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 176 if (attached_shaders > 0) 178 std::vector<GLuint> shaders(attached_shaders); 179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 181 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
gl4cProgramInterfaceQueryTests.cpp | 2562 GLint attached_shaders; local 4544 GLint attached_shaders; local [all...] |
gl4cShaderAtomicCountersTests.cpp | 3827 GLint attached_shaders; local [all...] |
gl4cVertexAttribBindingTests.cpp | 173 GLint attached_shaders; local 174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 176 if (attached_shaders > 0) 178 std::vector<GLuint> shaders(attached_shaders); 179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 181 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
gl4cComputeShaderTests.cpp | 113 GLint attached_shaders; local 114 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 116 if (attached_shaders > 0) 118 std::vector<GLuint> shaders(attached_shaders); 119 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 121 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 140 GLint attached_shaders; local 141 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 143 if (attached_shaders > 0) 145 std::vector<GLuint> shaders(attached_shaders); 146 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 148 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
gl4cShaderStorageBufferObjectTests.cpp | 195 GLint attached_shaders; local 196 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 198 if (attached_shaders > 0) 200 std::vector<GLuint> shaders(attached_shaders); 201 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 203 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderImageSizeTests.cpp | 181 GLint attached_shaders; local 182 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 184 if (attached_shaders > 0) 186 std::vector<GLuint> shaders(attached_shaders); 187 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 189 for (GLint i = 0; i < attached_shaders; ++i)
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es31cTextureGatherTests.cpp | 137 GLint attached_shaders; local 138 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 140 if (attached_shaders > 0) 142 std::vector<GLuint> shaders(attached_shaders); 143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 145 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
es31cProgramInterfaceQueryTests.cpp | 496 GLint attached_shaders; local 497 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 499 if (attached_shaders > 0) 501 std::vector<GLuint> shaders(attached_shaders); 502 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 504 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
es31cShaderAtomicCountersTests.cpp | 847 GLint attached_shaders; local 848 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 850 if (attached_shaders > 0) 852 std::vector<GLuint> shaders(attached_shaders); 853 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 855 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
es31cVertexAttribBindingTests.cpp | 123 GLint attached_shaders; local 124 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 126 if (attached_shaders > 0) 128 std::vector<GLuint> shaders(attached_shaders); 129 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 131 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
es31cComputeShaderTests.cpp | 109 GLint attached_shaders = 0; local 110 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 112 if (attached_shaders > 0) 114 std::vector<GLuint> shaders(attached_shaders); 115 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 117 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
es31cDrawIndirectTests.cpp | 318 GLint attached_shaders; local 319 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 321 if (attached_shaders > 0) 323 std::vector<GLuint> shaders(attached_shaders); 324 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 326 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
es31cShaderStorageBufferObjectTests.cpp | 137 GLint attached_shaders; local 138 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); 140 if (attached_shaders > 0) 142 std::vector<GLuint> shaders(attached_shaders); 143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); 145 for (GLint i = 0; i < attached_shaders; ++i) [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderTCTE.cpp | 2573 unsigned int attached_shaders[n_shaders] = { 0 }; local [all...] |