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    Searched refs:attached_shaders (Results 1 - 17 of 17) sorted by null

  /external/deqp/external/openglcts/modules/gl/
gl4cShaderImageSizeTests.cpp 238 GLint attached_shaders; local
239 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
241 if (attached_shaders > 0)
243 std::vector<GLuint> shaders(attached_shaders);
244 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
246 for (GLint i = 0; i < attached_shaders; ++i)
528 GLint attached_shaders; local
529 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
531 if (attached_shaders > 0)
533 std::vector<GLuint> shaders(attached_shaders);
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gl4cTextureGatherTests.cpp 173 GLint attached_shaders; local
174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
176 if (attached_shaders > 0)
178 std::vector<GLuint> shaders(attached_shaders);
179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
181 for (GLint i = 0; i < attached_shaders; ++i)
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gl4cProgramInterfaceQueryTests.cpp 2562 GLint attached_shaders; local
4544 GLint attached_shaders; local
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gl4cShaderAtomicCountersTests.cpp 3827 GLint attached_shaders; local
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gl4cVertexAttribBindingTests.cpp 173 GLint attached_shaders; local
174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
176 if (attached_shaders > 0)
178 std::vector<GLuint> shaders(attached_shaders);
179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
181 for (GLint i = 0; i < attached_shaders; ++i)
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gl4cComputeShaderTests.cpp 113 GLint attached_shaders; local
114 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
116 if (attached_shaders > 0)
118 std::vector<GLuint> shaders(attached_shaders);
119 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
121 for (GLint i = 0; i < attached_shaders; ++i)
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gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp 140 GLint attached_shaders; local
141 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
143 if (attached_shaders > 0)
145 std::vector<GLuint> shaders(attached_shaders);
146 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
148 for (GLint i = 0; i < attached_shaders; ++i)
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gl4cShaderStorageBufferObjectTests.cpp 195 GLint attached_shaders; local
196 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
198 if (attached_shaders > 0)
200 std::vector<GLuint> shaders(attached_shaders);
201 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
203 for (GLint i = 0; i < attached_shaders; ++i)
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  /external/deqp/external/openglcts/modules/gles31/
es31cShaderImageSizeTests.cpp 181 GLint attached_shaders; local
182 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
184 if (attached_shaders > 0)
186 std::vector<GLuint> shaders(attached_shaders);
187 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
189 for (GLint i = 0; i < attached_shaders; ++i)
es31cTextureGatherTests.cpp 137 GLint attached_shaders; local
138 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
140 if (attached_shaders > 0)
142 std::vector<GLuint> shaders(attached_shaders);
143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
145 for (GLint i = 0; i < attached_shaders; ++i)
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es31cProgramInterfaceQueryTests.cpp 496 GLint attached_shaders; local
497 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
499 if (attached_shaders > 0)
501 std::vector<GLuint> shaders(attached_shaders);
502 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
504 for (GLint i = 0; i < attached_shaders; ++i)
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es31cShaderAtomicCountersTests.cpp 847 GLint attached_shaders; local
848 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
850 if (attached_shaders > 0)
852 std::vector<GLuint> shaders(attached_shaders);
853 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
855 for (GLint i = 0; i < attached_shaders; ++i)
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es31cVertexAttribBindingTests.cpp 123 GLint attached_shaders; local
124 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
126 if (attached_shaders > 0)
128 std::vector<GLuint> shaders(attached_shaders);
129 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
131 for (GLint i = 0; i < attached_shaders; ++i)
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es31cComputeShaderTests.cpp 109 GLint attached_shaders = 0; local
110 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
112 if (attached_shaders > 0)
114 std::vector<GLuint> shaders(attached_shaders);
115 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
117 for (GLint i = 0; i < attached_shaders; ++i)
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es31cDrawIndirectTests.cpp 318 GLint attached_shaders; local
319 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
321 if (attached_shaders > 0)
323 std::vector<GLuint> shaders(attached_shaders);
324 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
326 for (GLint i = 0; i < attached_shaders; ++i)
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es31cShaderStorageBufferObjectTests.cpp 137 GLint attached_shaders; local
138 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
140 if (attached_shaders > 0)
142 std::vector<GLuint> shaders(attached_shaders);
143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
145 for (GLint i = 0; i < attached_shaders; ++i)
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  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTCTE.cpp 2573 unsigned int attached_shaders[n_shaders] = { 0 }; local
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