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    Searched refs:attenuationLinear (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.hpp 163 float4 attenuationLinear[8];
VertexProcessor.cpp 332 ff.attenuationLinear[light] = replicate(linear);
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 279 Float4 l = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationLinear[i]));

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