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    Searched refs:attenuationQuadratic (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.hpp 164 float4 attenuationQuadratic[8];
VertexProcessor.cpp 333 ff.attenuationQuadratic[light] = replicate(quadratic);
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 278 Float4 q = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationQuadratic[i]));

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