testgles2.c | 359 GLint attr_position; member in struct:shader_data 605 data->attr_position = GL_CHECK(ctx.glGetAttribLocation(data->shader_program, "av4position")); 614 GL_CHECK(ctx.glEnableVertexAttribArray(data->attr_position)); 618 GL_CHECK(ctx.glVertexAttribPointer(data->attr_position, 3, GL_FLOAT, GL_FALSE, 0, _vertices));
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