HomeSort by relevance Sort by last modified time
    Searched refs:bMin (Results 1 - 4 of 4) sorted by null

  /external/deqp/framework/randomshaders/
rsgVariableValue.cpp 65 float bMin = b.component(ndx).getMin().asFloat();
68 if (!CompareOp()(aMin, aMax, bMin, bMax))
80 int bMin = b.component(ndx).getMin().asInt();
83 if (!CompareOp()(aMin, aMax, bMin, bMax))
93 bool bMin = b.component(ndx).getMin().asBool();
96 if (!CompareOp()(aMin, aMax, bMin, bMax))
114 inline bool operator() (float aMin, float aMax, float bMin, float bMax) const { return (aMin <= bMax && bMin <= aMax); }
115 inline bool operator() (int aMin, int aMax, int bMin, int bMax) const { return (aMin <= bMax && bMin <= aMax);
    [all...]
rsgBinaryOps.hpp 80 void operator() (de::Random& rnd, float dstMin, float dstMax, float& aMin, float& aMax, float& bMin, float& bMax) const;
81 void operator() (de::Random& rnd, int dstMin, int dstMax, int& aMin, int& aMax, int& bMin, int& bMax) const;
104 void operator() (de::Random& rnd, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const;
126 void operator() (de::Random& rnd, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const;
164 void operator() (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const;
188 void operator() (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const;
212 void operator() (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const
214 ComputeLessThanRange()(rnd, dstMin, dstMax, bMin, bMax, aMin, aMax);
239 void operator() (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const
241 ComputeLessOrEqualRange()(rnd, dstMin, dstMax, bMin, bMax, aMin, aMax)
    [all...]
rsgBinaryOps.cpp 213 void ComputeMulRange::operator() (de::Random& rnd, float dstMin, float dstMax, float& aMin, float& aMax, float& bMin, float& bMax) const
238 bMin = scale;
244 bMin = scale-(float)i*scaleStep;
255 std::swap(bMin, bMax);
258 bMin *= -1.0f;
264 DE_ASSERT(aMin <= aMax && bMin <= bMax);
265 DE_ASSERT(de::inRange(aMin*bMin, dstMin-eps, dstMax+eps));
267 DE_ASSERT(de::inRange(aMax*bMin, dstMin-eps, dstMax+eps));
272 void ComputeMulRange::operator() (de::Random& rnd, int dstMin, int dstMax, int& aMin, int& aMax, int& bMin, int& bMax) const
277 bMin = 1
    [all...]
  /external/deqp/framework/opengl/
gluTextureTestUtil.cpp     [all...]

Completed in 94 milliseconds