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    Searched refs:bNeedZbuffer (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Shell/
PVRShellImpl.h 48 bool bNeedZbuffer; /*!< True if Z buffer is needed. */
PVRShell.cpp 81 m_pShellData->bNeedZbuffer = true;
157 m_pShellData->bNeedZbuffer = value;
228 case prefZbufferContext: return m_pShellData->bNeedZbuffer;
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  /external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
PVRShellAPI.cpp 558 if(pData->bNeedZbuffer || pData->nDepthBPP > 0)

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