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Searched
refs:bRotate
(Results
1 - 11
of
11
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTBackground.h
48
@param[in]
bRotate
true to rotate texture 90 degrees.
52
EPVRTError Init(const SPVRTContext * const pContext, const bool
bRotate
, CPVRTString *pszError = 0);
PVRTMatrix.h
510
@param[in]
bRotate
Should we rotate it ? (for upright screens)
519
const bool
bRotate
= false);
527
@param[in]
bRotate
Should we rotate it ? (for upright screens)
536
const bool
bRotate
= false);
545
@param[in]
bRotate
Should we rotate it ? (for upright screens)
554
const bool
bRotate
= false);
562
@param[in]
bRotate
Should we rotate it ? (for upright screens)
571
const bool
bRotate
= false);
580
@param[in]
bRotate
Should we rotate it ? (for upright screens)
589
const bool
bRotate
= false)
[
all
...]
PVRTVector.h
[
all
...]
PVRTPrint3D.h
105
@param[in]
bRotate
Rotate print3D by 90 degrees
116
const bool
bRotate
= false,
126
@param[in]
bRotate
Rotate print3D by 90 degrees
138
const bool
bRotate
= false,
PVRTMatrixF.cpp
467
@Input
bRotate
Should we rotate it ? (for upright screens)
476
const bool
bRotate
)
480
if (
bRotate
)
509
if (
bRotate
)
524
@Input
bRotate
Should we rotate it ? (for upright screens)
533
const bool
bRotate
)
537
if (
bRotate
)
566
if (
bRotate
)
581
@Input
bRotate
Should we rotate it ? (for upright screens)
590
const bool
bRotate
)
[
all
...]
PVRTMatrixX.cpp
471
@Input
bRotate
Should we rotate it ? (for upright screens)
480
const bool
bRotate
)
484
if (
bRotate
)
511
if (
bRotate
)
526
@Input
bRotate
Should we rotate it ? (for upright screens)
535
const bool
bRotate
)
540
if (
bRotate
)
566
if (
bRotate
)
581
@Input
bRotate
Should we rotate it ? (for upright screens)
590
const bool
bRotate
)
[
all
...]
PVRTPrint3D.cpp
322
@param[in]
bRotate
Rotate print3D by 90 degrees
335
const bool
bRotate
,
359
return SetTextures(pContext, pData, dwScreenX, dwScreenY,
bRotate
, bMakeCopy);
369
@param[in]
bRotate
Rotate print3D by 90 degrees
383
const bool
bRotate
,
394
m_bRotate =
bRotate
;
395
m_ui32ScreenDim[0] =
bRotate
? dwScreenY : dwScreenX;
396
m_ui32ScreenDim[1] =
bRotate
? dwScreenX : dwScreenY;
410
m_fScreenScale[0] = (
bRotate
? fY : fX) /640.0f;
411
m_fScreenScale[1] = (
bRotate
? fX : fY) /480.0f
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTBackground.cpp
90
@Input
bRotate
true to rotate texture 90 degrees.
95
EPVRTError CPVRTBackground::Init(const SPVRTContext * const pContext, bool
bRotate
, CPVRTString *pszError)
197
if(!
bRotate
)
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp
484
bool
bRotate
= PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
486
if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight),
bRotate
) != PVR_SUCCESS)
613
bool
bRotate
= PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
621
fFOV *=
bRotate
? (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight) : (float)PVRShellGet(prefHeight)/(float)PVRShellGet(prefWidth);
630
mProjection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL,
bRotate
);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp
397
bool
bRotate
= PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
399
if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight),
bRotate
) != PVR_SUCCESS)
444
m_Projection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL,
bRotate
);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp
538
bool
bRotate
= PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
540
if(m_Print3D.SetTextures(0, PVRShellGet(prefWidth), PVRShellGet(prefHeight),
bRotate
) != PVR_SUCCESS)
592
LoadVbos(
bRotate
);
596
m_mViewProjection = PVRTMat4::PerspectiveFovRH(CAM_FOV, fAspect, CAM_NEAR, CAM_FAR, PVRTMat4::OGL,
bRotate
);
Completed in 254 milliseconds