HomeSort by relevance Sort by last modified time
    Searched refs:batt_anim (Results 1 - 3 of 3) sorted by null

  /system/core/healthd/
healthd_mode_charger.cpp 100 animation* batt_anim; member in struct:charger
276 animation* batt_anim = charger->batt_anim; local
279 if (!batt_anim->run || now < charger->next_screen_transition) return;
285 batt_anim->run = false;
292 healthd_draw.reset(new HealthdDraw(batt_anim));
300 if (batt_anim->num_cycles > 0 && batt_anim->cur_cycle == batt_anim->num_cycles) {
301 reset_animation(batt_anim);
    [all...]
healthd_draw.h 34 void redraw_screen(const animation* batt_anim, GRSurface* surf_unknown);
healthd_draw.cpp 50 void HealthdDraw::redraw_screen(const animation* batt_anim, GRSurface* surf_unknown) {
54 if (batt_anim->cur_level < 0 || batt_anim->num_frames == 0)
57 draw_battery(batt_anim);

Completed in 664 milliseconds