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Searched
refs:batt_anim
(Results
1 - 3
of
3
) sorted by null
/system/core/healthd/
healthd_mode_charger.cpp
100
animation*
batt_anim
;
member in struct:charger
276
animation*
batt_anim
= charger->
batt_anim
;
local
279
if (!
batt_anim
->run || now < charger->next_screen_transition) return;
285
batt_anim
->run = false;
292
healthd_draw.reset(new HealthdDraw(
batt_anim
));
300
if (
batt_anim
->num_cycles > 0 &&
batt_anim
->cur_cycle ==
batt_anim
->num_cycles) {
301
reset_animation(
batt_anim
);
[
all
...]
healthd_draw.h
34
void redraw_screen(const animation*
batt_anim
, GRSurface* surf_unknown);
healthd_draw.cpp
50
void HealthdDraw::redraw_screen(const animation*
batt_anim
, GRSurface* surf_unknown) {
54
if (
batt_anim
->cur_level < 0 ||
batt_anim
->num_frames == 0)
57
draw_battery(
batt_anim
);
Completed in 664 milliseconds