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    Searched refs:bottomNormal (Results 1 - 2 of 2) sorted by null

  /external/skia/src/effects/
SkLightingImageFilter.cpp 250 static inline SkPoint3 bottomNormal(int m[9], SkScalar surfaceScale) {
363 *dptr++ = lightingType.light(bottomNormal(m, surfaceScale), surfaceToLight,
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  /external/skqp/src/effects/
SkLightingImageFilter.cpp 250 static inline SkPoint3 bottomNormal(int m[9], SkScalar surfaceScale) {
363 *dptr++ = lightingType.light(bottomNormal(m, surfaceScale), surfaceToLight,
    [all...]

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