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Searched
refs:build_success
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderXFB.cpp
214
bool
build_success
= buildProgram(po_id, so_id, n_strings, strings);
local
220
if (!
build_success
)
esextcTessellationShaderUtils.cpp
1267
bool
build_success
= m_parent_test->buildProgram(po_id, m_fs_id, 0 \/* precompiled *\/, NULL, tc_id, 1, &tc_code_ptr,
local
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