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    Searched refs:c2Buffer (Results 1 - 3 of 3) sorted by null

  /hardware/google/av/media/sfplugin/
CCodecBufferChannel.cpp 118 * associated C2Buffer object back. Returns true if the buffer was on file
122 const sp<MediaCodecBuffer> &buffer, std::shared_ptr<C2Buffer> *c2buffer) = 0;
151 * Register output C2Buffer from the component and obtain corresponding
156 const std::shared_ptr<C2Buffer> &buffer,
171 * associated C2Buffer object back. Returns true if the buffer was on file
175 const sp<MediaCodecBuffer> &buffer, std::shared_ptr<C2Buffer> *c2buffer) = 0;
423 mBuffers.push_back({ buffer, std::weak_ptr<C2Buffer>() });
428 * Release the slot from the client, and get the C2Buffer object back fro
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C2OMXNode.cpp 45 class Buffer2D : public C2Buffer {
47 explicit Buffer2D(C2ConstGraphicBlock block) : C2Buffer({ block }) {}
241 std::shared_ptr<C2Buffer> c2Buffer(
245 [buffer, source = getSource()](C2Buffer *ptr) {
250 work->input.buffers.push_back(c2Buffer);
  /hardware/google/av/codec2/hidl/1.0/utils/
InputSurfaceConnection.cpp 33 #include <C2Buffer.h>
47 class Buffer2D : public C2Buffer {
49 explicit Buffer2D(C2ConstGraphicBlock block) : C2Buffer({ block }) {
191 std::shared_ptr<C2Buffer> c2Buffer(
195 [bufferId, src = mSource](C2Buffer* ptr) {
203 work->input.buffers.push_back(c2Buffer);

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