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    Searched refs:cb_dirty (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_context.c 74 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
77 while (valid && !nvc0->cb_dirty) {
90 nvc0->cb_dirty = true;
108 nvc0->cb_dirty = true;
nvc0_context.h 191 bool cb_dirty; member in struct:nvc0_context
nvc0_vbo.c     [all...]
nvc0_state_validate.c 518 nvc0->cb_dirty = 1; /* Force cache flush for UBO. */
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_context.c 74 for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
77 while (valid && !nv50->cb_dirty) {
90 nv50->cb_dirty = true;
nv50_context.h 124 bool cb_dirty; member in struct:nv50_context
nv50_vbo.c 798 for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
800 nv50->cb_dirty = true;
804 if (nv50->cb_dirty) {
807 nv50->cb_dirty = false;
nv50_shader_state.c 101 nv50->cb_dirty = 1; /* Force cache flush for UBO. */

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