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Searched
refs:cb_dirty
(Results
1 - 8
of
8
) sorted by null
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_context.c
74
for (s = 0; s < 5 && !nvc0->
cb_dirty
; ++s) {
77
while (valid && !nvc0->
cb_dirty
) {
90
nvc0->
cb_dirty
= true;
108
nvc0->
cb_dirty
= true;
nvc0_context.h
191
bool
cb_dirty
;
member in struct:nvc0_context
nvc0_vbo.c
[
all
...]
nvc0_state_validate.c
518
nvc0->
cb_dirty
= 1; /* Force cache flush for UBO. */
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_context.c
74
for (s = 0; s < 3 && !nv50->
cb_dirty
; ++s) {
77
while (valid && !nv50->
cb_dirty
) {
90
nv50->
cb_dirty
= true;
nv50_context.h
124
bool
cb_dirty
;
member in struct:nv50_context
nv50_vbo.c
798
for (s = 0; s < 3 && !nv50->
cb_dirty
; ++s) {
800
nv50->
cb_dirty
= true;
804
if (nv50->
cb_dirty
) {
807
nv50->
cb_dirty
= false;
nv50_shader_state.c
101
nv50->
cb_dirty
= 1; /* Force cache flush for UBO. */
Completed in 104 milliseconds