HomeSort by relevance Sort by last modified time
    Searched refs:colorPipeline (Results 1 - 2 of 2) sorted by null

  /external/skia/src/core/
SkRasterPipelineBlitter.cpp 156 auto colorPipeline = &blitter->fColorPipeline;
160 colorPipeline->append(SkRasterPipeline::load_f32, &blitter->fShaderOutput);
162 colorPipeline->extend(shaderPipeline);
167 colorFilter->appendStages(colorPipeline, dst.colorSpace(), alloc, is_opaque);
197 colorPipeline->append(SkRasterPipeline::store_f32, &constantColorPtr);
198 colorPipeline->run(0,0,1,1);
199 colorPipeline->reset();
200 colorPipeline->append_constant_color(alloc, constantColor);
214 // Not all blits can memset, so we need to keep colorPipeline too.
216 p.extend(*colorPipeline);
    [all...]
  /external/skqp/src/core/
SkRasterPipelineBlitter.cpp 156 auto colorPipeline = &blitter->fColorPipeline;
160 colorPipeline->append(SkRasterPipeline::load_f32, &blitter->fShaderOutput);
162 colorPipeline->extend(shaderPipeline);
167 colorFilter->appendStages(colorPipeline, dst.colorSpace(), alloc, is_opaque);
197 colorPipeline->append(SkRasterPipeline::store_f32, &constantColorPtr);
198 colorPipeline->run(0,0,1,1);
199 colorPipeline->reset();
200 colorPipeline->append_constant_color(alloc, constantColor);
214 // Not all blits can memset, so we need to keep colorPipeline too.
216 p.extend(*colorPipeline);
    [all...]

Completed in 117 milliseconds